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<blockquote data-quote="Jack of Shadows" data-source="post: 2359069" data-attributes="member: 3276"><p>I wasn't planning on getting that deeply into metaphysics. I had thought of using some psychic abilities but mostly in the low level telepathy, precog and psychometry stuff.</p><p></p><p>My idea with the "Snakes" (which is the Human's slang for them) was that they communicate through pheromones. It makes communcation attempts very difficult and they're communication equipment likely to be unidentifiable as such.</p><p></p><p>They are also extremely acrophobic. They don't use flying machines and they never developed starships. They build their homes and communities subterranean and travel between worlds using terrrestrial wormhole generators. </p><p></p><p>The setting is an arboreal world akin to the redwood forests in British Columbia. For those not familiar think of Endor from Star Wars as those scenes where filmed there. I chose this setting because it gives a similiar envirnment to that of Vietnam. It also explains why airpower isn't very effective thanks to the forest canopy. The world is essentially colonized by both the humans and the Naganese (working name for the Snakes, not sure I like it enough yet) with each oblivious to the other. The conflict starts when the humans advance from simple forestry to mining operations which threaten the Naganese underground communities. This starts a brushfire war between the militia of both races and escalates to the "marines" on both sides being called in which is where the PC's enter the picture.</p><p></p><p>The ideas of the campaign are based around fighting the enemy, figuring out the enemy, and finally how to resolve the whole conflict. I've tried to sow as much confusion as possible through the nature of the Snakes to make things confusing. </p><p></p><p>Jack</p></blockquote><p></p>
[QUOTE="Jack of Shadows, post: 2359069, member: 3276"] I wasn't planning on getting that deeply into metaphysics. I had thought of using some psychic abilities but mostly in the low level telepathy, precog and psychometry stuff. My idea with the "Snakes" (which is the Human's slang for them) was that they communicate through pheromones. It makes communcation attempts very difficult and they're communication equipment likely to be unidentifiable as such. They are also extremely acrophobic. They don't use flying machines and they never developed starships. They build their homes and communities subterranean and travel between worlds using terrrestrial wormhole generators. The setting is an arboreal world akin to the redwood forests in British Columbia. For those not familiar think of Endor from Star Wars as those scenes where filmed there. I chose this setting because it gives a similiar envirnment to that of Vietnam. It also explains why airpower isn't very effective thanks to the forest canopy. The world is essentially colonized by both the humans and the Naganese (working name for the Snakes, not sure I like it enough yet) with each oblivious to the other. The conflict starts when the humans advance from simple forestry to mining operations which threaten the Naganese underground communities. This starts a brushfire war between the militia of both races and escalates to the "marines" on both sides being called in which is where the PC's enter the picture. The ideas of the campaign are based around fighting the enemy, figuring out the enemy, and finally how to resolve the whole conflict. I've tried to sow as much confusion as possible through the nature of the Snakes to make things confusing. Jack [/QUOTE]
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