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Building a Better Berserker
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<blockquote data-quote="Weathercock" data-source="post: 6744154" data-attributes="member: 6802523"><p>The thing is that Berserker only gets the highest DPR if you ignore the abilities of other classes completely. A fighter with advantage (which isn't that hard to get in 5e, especially if you use flanking) using Action Surge will end up doing more damage over the course of 3 turns, and vastly more if you give him the ability to land attacks of opportunity (past level 11, a Berserker using Frenzy and getting an Attack of Opportunity every turn is going to do less over three turns than a Fighter just using an action surge without any AoOs). This isn't even including factors like Champion's increased critical hit rate, Battlemaster's maneuvers (Precision Strike specifically ends up increasing potential damage output to an insane degree), and Eldritch Knight's spell casting ability. And that's not saying anything of what Paladin or Rogue can bring to the table in concentrated nova output.</p><p></p><p>Compared to what those other classes offer, Berserker's damage (and that of Barbarian in general) is going to actually be considerably lower, but more consistent over the course of a fight thanks to the ability to force advantage and maximize its actions. But overall, Barbarian's damage is actually on the lower side of things for most encounters once you consider factors outside of the basic attack action. Which is fine. Barbarian gives up some of its damage output in exchange for other benefits, such as its increased survivability across the board. But it doesn't need an additional penalty to Frenzy for that.</p></blockquote><p></p>
[QUOTE="Weathercock, post: 6744154, member: 6802523"] The thing is that Berserker only gets the highest DPR if you ignore the abilities of other classes completely. A fighter with advantage (which isn't that hard to get in 5e, especially if you use flanking) using Action Surge will end up doing more damage over the course of 3 turns, and vastly more if you give him the ability to land attacks of opportunity (past level 11, a Berserker using Frenzy and getting an Attack of Opportunity every turn is going to do less over three turns than a Fighter just using an action surge without any AoOs). This isn't even including factors like Champion's increased critical hit rate, Battlemaster's maneuvers (Precision Strike specifically ends up increasing potential damage output to an insane degree), and Eldritch Knight's spell casting ability. And that's not saying anything of what Paladin or Rogue can bring to the table in concentrated nova output. Compared to what those other classes offer, Berserker's damage (and that of Barbarian in general) is going to actually be considerably lower, but more consistent over the course of a fight thanks to the ability to force advantage and maximize its actions. But overall, Barbarian's damage is actually on the lower side of things for most encounters once you consider factors outside of the basic attack action. Which is fine. Barbarian gives up some of its damage output in exchange for other benefits, such as its increased survivability across the board. But it doesn't need an additional penalty to Frenzy for that. [/QUOTE]
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Building a Better Berserker
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