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Building a Better Berserker
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<blockquote data-quote="Greg Benage" data-source="post: 6744173" data-attributes="member: 93631"><p>As you suggest in your second paragraph, I'm not concerned about three turns -- I'm concerned about damage over a typical adventuring day. I agree the berserker has less controllable nova ability (his uncontrollable novas with frenzy, reckless attack, and brutal critical are considerable). As for opportunity attacks, the high-level berserker's going to get a reaction attack with advantage from reckless every round in which he takes melee damage, so that comparison is unlikely to go against him.</p><p></p><p>In any case, I'm basing my assessment on Kryx's DPR of Classes, which is the most rigorous treatment of the subject I've seen. His spreadsheet has a GWM + PAM battlemaster doing 9.5% less DPR at level 20 than a GWM + PAM berserker over the course of an adventuring day. The key thing to point out is that his math assumes only 1.5 frenzies per day (based on a campaign pace of two adventuring days per three days of game time), whereas with my fix the berserker will be able to frenzy more often. If he also needs controllable novas, for some reason, I suppose he can consider a two-level dip in fighter for the style and action surge.</p><p></p><p>Anyway, YMMV. I think Kryx's work is excellent and illuminating, but this will never be an exact science. My "fix" has not even seen game action, so I'm not going to argue much about it. The math seems reasonable, most importantly it should be more fun to play, and we'll have to see how it works.</p></blockquote><p></p>
[QUOTE="Greg Benage, post: 6744173, member: 93631"] As you suggest in your second paragraph, I'm not concerned about three turns -- I'm concerned about damage over a typical adventuring day. I agree the berserker has less controllable nova ability (his uncontrollable novas with frenzy, reckless attack, and brutal critical are considerable). As for opportunity attacks, the high-level berserker's going to get a reaction attack with advantage from reckless every round in which he takes melee damage, so that comparison is unlikely to go against him. In any case, I'm basing my assessment on Kryx's DPR of Classes, which is the most rigorous treatment of the subject I've seen. His spreadsheet has a GWM + PAM battlemaster doing 9.5% less DPR at level 20 than a GWM + PAM berserker over the course of an adventuring day. The key thing to point out is that his math assumes only 1.5 frenzies per day (based on a campaign pace of two adventuring days per three days of game time), whereas with my fix the berserker will be able to frenzy more often. If he also needs controllable novas, for some reason, I suppose he can consider a two-level dip in fighter for the style and action surge. Anyway, YMMV. I think Kryx's work is excellent and illuminating, but this will never be an exact science. My "fix" has not even seen game action, so I'm not going to argue much about it. The math seems reasonable, most importantly it should be more fun to play, and we'll have to see how it works. [/QUOTE]
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Building a Better Berserker
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