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Building a better DM's screen
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<blockquote data-quote="Melba Toast" data-source="post: 6623916" data-attributes="member: 80591"><p>That's still a lot more brain processing power than looking at a chart. I've run all 5 editions of this game at one time or another and they have different modifiers. Maybe you don't have this problem but I'm old and not the world's greatest multi-tasker to begin with. Things get jumbled together in my mind, and it's nice to have the chart at hand for re-assurance. </p><p></p><p></p><p></p><p></p><p>That's true, and I never said they weren't, though they are stuck at the bottom almost like an afterthought. Further to your previous point, I think DCs are much easier to calculate off the cuff than recalling ability score modifiers. </p><p></p><p></p><p></p><p>Lots of people say this, but in my view Advantage and Disadvantage are rather firmly codified into the game rules in a lot of places. In particular there are a multitude of class powers, spells and combat actions that provide advantage or cause disadvantage. Woe betide the DM who fails to give his players their prescribed advantage. </p><p></p><p></p><p></p><p>I think that's fair comment. I still think it would be helpful to have a list of low-level spells for common NPC spellcasters so in case you need to draw up a spell caster on the spur of the moment. This is one of my biggest bugbears as a DM.</p><p></p><p></p><p></p><p>Different strokes. For me the primary function of the DM screen info is to avoid having to look things up in the book as much as possible. Doing so slows the game down at key moments and make me look unprepared. Furthermore there's rarely enough copies of the book at the table. I also don't trust my players to roll the right damage dice so its good for checking up on them without being too obvious. </p><p></p><p>You've taken the time to tell me why you don't like my ideas. How about some constructive input? What would YOU put on an ideal DM screen?</p></blockquote><p></p>
[QUOTE="Melba Toast, post: 6623916, member: 80591"] That's still a lot more brain processing power than looking at a chart. I've run all 5 editions of this game at one time or another and they have different modifiers. Maybe you don't have this problem but I'm old and not the world's greatest multi-tasker to begin with. Things get jumbled together in my mind, and it's nice to have the chart at hand for re-assurance. That's true, and I never said they weren't, though they are stuck at the bottom almost like an afterthought. Further to your previous point, I think DCs are much easier to calculate off the cuff than recalling ability score modifiers. Lots of people say this, but in my view Advantage and Disadvantage are rather firmly codified into the game rules in a lot of places. In particular there are a multitude of class powers, spells and combat actions that provide advantage or cause disadvantage. Woe betide the DM who fails to give his players their prescribed advantage. I think that's fair comment. I still think it would be helpful to have a list of low-level spells for common NPC spellcasters so in case you need to draw up a spell caster on the spur of the moment. This is one of my biggest bugbears as a DM. Different strokes. For me the primary function of the DM screen info is to avoid having to look things up in the book as much as possible. Doing so slows the game down at key moments and make me look unprepared. Furthermore there's rarely enough copies of the book at the table. I also don't trust my players to roll the right damage dice so its good for checking up on them without being too obvious. You've taken the time to tell me why you don't like my ideas. How about some constructive input? What would YOU put on an ideal DM screen? [/QUOTE]
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