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Building a better Druid
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<blockquote data-quote="Eddie Blanton" data-source="post: 7141306" data-attributes="member: 6880293"><p>Hey Everyone,</p><p></p><p> Here is my take on the druid. This focuses on limiting the number of animals it can transform into per short rest to just two, however, it can shape into and out of those two forms at will until it rests. Damage is carried over, so if one form takes damage, the druid shifts of of that form, and later re-enters that form, it's temp health will still be the same as before.</p><p></p><p> At 20th level, it can shift into four forms per short rest, doubling it's HP sponge ability between rests, while not granting INFINITE hp.</p><p></p><p> Oh, and the Circle of the Moon druid gets a buff to all lower level forms, so they now scale with level. This allows you to choose any form you have, and it still be relevant at your current level (have fun!).</p><p></p><p><strong>Wild Shape (Updated)</strong></p><ul> <li data-xf-list-type="ul">Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You may assume up to two unique Wild Shapes per short or long rest. You may shift into your beast shape at will as an action. Each time you do so, any conditions or HP loss the beast shape has sustained are retained until the next time you finish a short rest or long rest.</li> <li data-xf-list-type="ul">Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.</li> </ul><p> </p><p><strong>Beast Shapes</strong></p><p>[TABLE="width: 500, align: left"]</p><p>[TR]</p><p>[TD]Level[/TD]</p><p>[TD]Max. CR[/TD]</p><p>[TD]Limitations[/TD]</p><p>[TD]Example[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]2nd[/TD]</p><p>[TD]1/4[/TD]</p><p>[TD]No flying or swimming speed[/TD]</p><p>[TD]Wolf[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]4th[/TD]</p><p>[TD]1/2[/TD]</p><p>[TD]No flying speed[/TD]</p><p>[TD]Crocodile[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]8th[/TD]</p><p>[TD]1[/TD]</p><p>[TD]—[/TD]</p><p>[TD]Giant eagle[/TD]</p><p>[/TR]</p><p>[/TABLE]</p><p></p><ul> <li data-xf-list-type="ul">Once you transform into a beast, you can shift in and out of that beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form and cannot assume that beast shape again until you finish a short or long rest. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.</li> </ul><p></p><p>While you are transformed, the following rules apply:</p><p> </p><ul> <li data-xf-list-type="ul">When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form, you cannot wild shape again until the end of your next turn, and you cannot use the same beast shape again until you finish a short or long rest. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.</li> <li data-xf-list-type="ul">Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can't use them.</li> <li data-xf-list-type="ul">You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.</li> <li data-xf-list-type="ul">You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.</li> <li data-xf-list-type="ul">You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.</li> </ul><p></p><p><strong>Archdruid (Updated)</strong></p><ul> <li data-xf-list-type="ul">At 20th level, you can assume four unique Wild Shapes per short or long rest.</li> </ul><p></p><p><strong>Circle of the Moon (Updated)</strong></p><ul> <li data-xf-list-type="ul">If your spell attack is higher than a form's attack bonus, you may use your spell attack in that form instead of its native melee attack bonus. If your spell DC is higher than a form's special ability DCs (such as pounce for panthers), you may use your spell DC in that form instead of its native DC.</li> <li data-xf-list-type="ul">When you assume the shape of a beast, your hit point maximum equals the beast’s normal maximum or four times your druid level, whichever is higher. If the beast’s hit point maximum is normally less than four times your druid level, then your AC equals 10 + your Wisdom modifier, otherwise use the beast’s normal AC.</li> </ul></blockquote><p></p>
[QUOTE="Eddie Blanton, post: 7141306, member: 6880293"] Hey Everyone, Here is my take on the druid. This focuses on limiting the number of animals it can transform into per short rest to just two, however, it can shape into and out of those two forms at will until it rests. Damage is carried over, so if one form takes damage, the druid shifts of of that form, and later re-enters that form, it's temp health will still be the same as before. At 20th level, it can shift into four forms per short rest, doubling it's HP sponge ability between rests, while not granting INFINITE hp. Oh, and the Circle of the Moon druid gets a buff to all lower level forms, so they now scale with level. This allows you to choose any form you have, and it still be relevant at your current level (have fun!). [B]Wild Shape (Updated)[/B] [LIST] [*]Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You may assume up to two unique Wild Shapes per short or long rest. You may shift into your beast shape at will as an action. Each time you do so, any conditions or HP loss the beast shape has sustained are retained until the next time you finish a short rest or long rest. [*]Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed. [/LIST] [B]Beast Shapes[/B] [TABLE="width: 500, align: left"] [TR] [TD]Level[/TD] [TD]Max. CR[/TD] [TD]Limitations[/TD] [TD]Example[/TD] [/TR] [TR] [TD]2nd[/TD] [TD]1/4[/TD] [TD]No flying or swimming speed[/TD] [TD]Wolf[/TD] [/TR] [TR] [TD]4th[/TD] [TD]1/2[/TD] [TD]No flying speed[/TD] [TD]Crocodile[/TD] [/TR] [TR] [TD]8th[/TD] [TD]1[/TD] [TD]—[/TD] [TD]Giant eagle[/TD] [/TR] [/TABLE] [LIST] [*]Once you transform into a beast, you can shift in and out of that beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form and cannot assume that beast shape again until you finish a short or long rest. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die. [/LIST] While you are transformed, the following rules apply: [LIST] [*]When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form, you cannot wild shape again until the end of your next turn, and you cannot use the same beast shape again until you finish a short or long rest. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious. [*]Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can't use them. [*]You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast. [*]You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense. [*]You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form. [/LIST] [B]Archdruid (Updated)[/B] [LIST] [*]At 20th level, you can assume four unique Wild Shapes per short or long rest. [/LIST] [B]Circle of the Moon (Updated)[/B] [LIST] [*]If your spell attack is higher than a form's attack bonus, you may use your spell attack in that form instead of its native melee attack bonus. If your spell DC is higher than a form's special ability DCs (such as pounce for panthers), you may use your spell DC in that form instead of its native DC. [*]When you assume the shape of a beast, your hit point maximum equals the beast’s normal maximum or four times your druid level, whichever is higher. If the beast’s hit point maximum is normally less than four times your druid level, then your AC equals 10 + your Wisdom modifier, otherwise use the beast’s normal AC. [/LIST] [/QUOTE]
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