Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Building a better Druid
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yaarel" data-source="post: 7142872" data-attributes="member: 58172"><p>In the Norse worldview, the phenomenon of shapechange encompasses various aspects. </p><p></p><p>The Norse word Ham·r means ‘skin’ (including a pelt, hide, leather or fur), and by extension means the ‘shape’ of a creature that is in this skin.</p><p></p><p>In the context of Norse animism, this ‘shape’ is a technical term for the shape of a ‘mind’ (hugr), the mental experience of a form, an ‘identity’.</p><p></p><p>The person that is ‘shape powerful’ (Ham·rammr) has a strong mind that is able to achieve the following feats (in increasing order of difficulty).</p><p>• ‘Going of a Berserkr’ (Berserks·gangr), trancing into the mental identity of an animal, to exhibit savagery and strength.</p><p>• ‘Shape traveling’ (Ham·farir), sending ones mind out-of-body to manifest elsewhere in such a savage animal form.</p><p>• The mind is so strong the projected mental shape actually transmogrifies the physical body into the animal form.</p><p></p><p>Bodily shapechange is rare, and usually associates with nonhuman Jotnar/Troll, or so on, but certain humans did it or even did it to other humans against their will. Typically, references to ‘troll cattle’, ‘troll cats’, ‘dragons’, and so on, are various Jotnar taking animal ‘shape’, sometimes monstrously.</p><p></p><p>D&D 3e can equate the method of this ‘shape power’ with psionic psychometabolism. However, this savagery spooked the Norse. Almost all the ones who do it are monstrous, whether human antagonists or nonhuman monsters. Altho it is the persons own mind doing it, the shape travelers often lost their humanity during it. The Norse responded to the concept of shapeshifting perhaps similarly to way some Europeans might respond to the concept of demon possession.</p><p></p><p>Whether Norse, Aborigine, Amerindian, or so on, reallife prehistoric animism is roughly equivalent to D&D psionics. It is the power of the ‘mind’ (Hugr). All features of reality are interactive mental presences. If you can visualize it is a real experience to some degree. In Old Norse, the term for ‘mindforce’ in the sense of the power of ones mind to influence external reality, is literally called ‘minds’ (Hugar), as an irregular plural, conveying the sense of ones mind being everywhere to where ones thoughts can travel.</p><p></p><p>Altho Norse animism is decisively ‘psychic’ in nature, it often self-identifies with the wild features of their dangerous environment. It could be, the D&D ‘primal’ magic is explicitly the psionic capacities of nature itself.</p><p></p><p>Shamans (as a term for various cultures) are psychics. But they especially attune with mental presences of natural features. Humanity is one cosmic feature among many. Among the Norse, the only formal institution of a shaman is female, the Volva. Informally some men also demonstrate these psychic abilities. But farther north, among the Finnar (equivalent to the Sami today) the shamans tend to be male.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7142872, member: 58172"] In the Norse worldview, the phenomenon of shapechange encompasses various aspects. The Norse word Ham·r means ‘skin’ (including a pelt, hide, leather or fur), and by extension means the ‘shape’ of a creature that is in this skin. In the context of Norse animism, this ‘shape’ is a technical term for the shape of a ‘mind’ (hugr), the mental experience of a form, an ‘identity’. The person that is ‘shape powerful’ (Ham·rammr) has a strong mind that is able to achieve the following feats (in increasing order of difficulty). • ‘Going of a Berserkr’ (Berserks·gangr), trancing into the mental identity of an animal, to exhibit savagery and strength. • ‘Shape traveling’ (Ham·farir), sending ones mind out-of-body to manifest elsewhere in such a savage animal form. • The mind is so strong the projected mental shape actually transmogrifies the physical body into the animal form. Bodily shapechange is rare, and usually associates with nonhuman Jotnar/Troll, or so on, but certain humans did it or even did it to other humans against their will. Typically, references to ‘troll cattle’, ‘troll cats’, ‘dragons’, and so on, are various Jotnar taking animal ‘shape’, sometimes monstrously. D&D 3e can equate the method of this ‘shape power’ with psionic psychometabolism. However, this savagery spooked the Norse. Almost all the ones who do it are monstrous, whether human antagonists or nonhuman monsters. Altho it is the persons own mind doing it, the shape travelers often lost their humanity during it. The Norse responded to the concept of shapeshifting perhaps similarly to way some Europeans might respond to the concept of demon possession. Whether Norse, Aborigine, Amerindian, or so on, reallife prehistoric animism is roughly equivalent to D&D psionics. It is the power of the ‘mind’ (Hugr). All features of reality are interactive mental presences. If you can visualize it is a real experience to some degree. In Old Norse, the term for ‘mindforce’ in the sense of the power of ones mind to influence external reality, is literally called ‘minds’ (Hugar), as an irregular plural, conveying the sense of ones mind being everywhere to where ones thoughts can travel. Altho Norse animism is decisively ‘psychic’ in nature, it often self-identifies with the wild features of their dangerous environment. It could be, the D&D ‘primal’ magic is explicitly the psionic capacities of nature itself. Shamans (as a term for various cultures) are psychics. But they especially attune with mental presences of natural features. Humanity is one cosmic feature among many. Among the Norse, the only formal institution of a shaman is female, the Volva. Informally some men also demonstrate these psychic abilities. But farther north, among the Finnar (equivalent to the Sami today) the shamans tend to be male. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Building a better Druid
Top