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Building a better Fighter
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<blockquote data-quote="Jester David" data-source="post: 7147042" data-attributes="member: 37579"><p>I'd dump the existing subclasses and replace them with something more flavourable and story driven. </p><p>The problem with the fighter's subclasses is they have no identity. No story or hook beyond the mechanical. </p><p></p><p>Instead of making the complexity tied to their subclass, I would have made one of their features - likely action surge or extra attack - modular. You swap that out and gain maneuvers that allow you to do other things in combat, giving choices and complexity.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7147042, member: 37579"] I'd dump the existing subclasses and replace them with something more flavourable and story driven. The problem with the fighter's subclasses is they have no identity. No story or hook beyond the mechanical. Instead of making the complexity tied to their subclass, I would have made one of their features - likely action surge or extra attack - modular. You swap that out and gain maneuvers that allow you to do other things in combat, giving choices and complexity. [/QUOTE]
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