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<blockquote data-quote="Tony Vargas" data-source="post: 7147248" data-attributes="member: 996"><p>The basics. Weapon & Armor proficiency, d10 HD, Extra Attack. Everything else (not that there's a whole lot else), not so much.</p><p></p><p> Reduce the number of caster classes and cut down their breadth and power of their abilities until they could be balanced with non-casters like the Fighter. Consolidate the Rogue & Barbarian into the Fighter (and probably re-name it). Then either give it tons of sub-classes or break it out into several classes to separately cover various archetypes in structured ways, plus a highly-modular/customizeable non-caster class hopefully comparable in elegance to the 3e fighter without being stuck at Tier 5. </p><p>Balance the class set in each pillar, independently, rather than trying to balance one class by making it awesome in one pillar and incompetent in others.</p><p></p><p>OK, that's not what I'd do, that's what I'd want some very talented game designer to do. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>But that "wouldn't be D&D."</p><p></p><p> More reasonably, keeping to the feel and design philosophy of 5e and just tweaking the fighter: </p><p></p><ul> <li data-xf-list-type="ul"> Give fighters proficiency in all saving throws. If not at first level to avoid dipping, let them choose new saves as they level, at the higher levels more until they have them all covered.</li> <li data-xf-list-type="ul"> Introduce a Shield Proficiency that allows you to add Proficiency to AC & appropriate saves (perhaps as a Reaction, or more often if you have a Weapons & Shield Style, maybe).</li> <li data-xf-list-type="ul"> Give Indomitable teeth: make it an auto-success instead of a re-roll</li> <li data-xf-list-type="ul"> Ahead of Indomitable, give a feature to model heroism/courage - advantage on WIS & CHA saves, for instance.</li> <li data-xf-list-type="ul"> For the poor Champion, apply Remarkable Athlete to proficient checks, but not to checks were Expertise applies. </li> <li data-xf-list-type="ul"> Give fighters additional Reactions equal to their Extra Attacks</li> <li data-xf-list-type="ul"> Allow Second Wind to be triggered off-turn when the Fighter would otherwise be dropped to 0 hps. This can be an improvement to it at a higher level to avoid dipping.</li> <li data-xf-list-type="ul"> When not otherwise using Feats, allow the fighters two 'bonus' ASIs to be used for Feats.</li> <li data-xf-list-type="ul"> Add more powerful 'high level' BM maneuvers.</li> <li data-xf-list-type="ul"> Add non-combat features that key off CHA (Champion) or INT (EK) and give the (BM) a choice of such features each keying off different mental stats.</li> </ul></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7147248, member: 996"] The basics. Weapon & Armor proficiency, d10 HD, Extra Attack. Everything else (not that there's a whole lot else), not so much. Reduce the number of caster classes and cut down their breadth and power of their abilities until they could be balanced with non-casters like the Fighter. Consolidate the Rogue & Barbarian into the Fighter (and probably re-name it). Then either give it tons of sub-classes or break it out into several classes to separately cover various archetypes in structured ways, plus a highly-modular/customizeable non-caster class hopefully comparable in elegance to the 3e fighter without being stuck at Tier 5. Balance the class set in each pillar, independently, rather than trying to balance one class by making it awesome in one pillar and incompetent in others. OK, that's not what I'd do, that's what I'd want some very talented game designer to do. ;) But that "wouldn't be D&D." More reasonably, keeping to the feel and design philosophy of 5e and just tweaking the fighter: [list] [*] Give fighters proficiency in all saving throws. If not at first level to avoid dipping, let them choose new saves as they level, at the higher levels more until they have them all covered. [*] Introduce a Shield Proficiency that allows you to add Proficiency to AC & appropriate saves (perhaps as a Reaction, or more often if you have a Weapons & Shield Style, maybe). [*] Give Indomitable teeth: make it an auto-success instead of a re-roll [*] Ahead of Indomitable, give a feature to model heroism/courage - advantage on WIS & CHA saves, for instance. [*] For the poor Champion, apply Remarkable Athlete to proficient checks, but not to checks were Expertise applies. [*] Give fighters additional Reactions equal to their Extra Attacks [*] Allow Second Wind to be triggered off-turn when the Fighter would otherwise be dropped to 0 hps. This can be an improvement to it at a higher level to avoid dipping. [*] When not otherwise using Feats, allow the fighters two 'bonus' ASIs to be used for Feats. [*] Add more powerful 'high level' BM maneuvers. [*] Add non-combat features that key off CHA (Champion) or INT (EK) and give the (BM) a choice of such features each keying off different mental stats. [/list] [/QUOTE]
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