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Building a better Fighter
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<blockquote data-quote="Quickleaf" data-source="post: 7150405" data-attributes="member: 20323"><p>Really interesting design. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> What I like best about Combat Reflexes (more reactions for the fighter) is how you play off of that in your 3rd-level subclass features. That's good design.</p><p></p><p>However.</p><p></p><p>I've heard the designers say (and read in the DMG) that breaking the One Reaction/PC/round rule is likely overpowered. My hunch is that – speaking of a single-class fighter without some new feat/spell/magic item/design element that grants uses for Reaction – your design is just fine. However, introduce the possibility of multi-classing and other design elements and I'm not convinced that your Combat Reflexes would be balanced.</p><p></p><p>EDIT: As an aside, I think with all homebrew work (especially the stuff I'm seeing on Homebrewery), it's a great design ethic to include your notes/thought process as an addendum to your homebrew stuff. For example, maybe you've already done a lot of thinking and reading (or even playtesting) about Combat Reflexes that the reader would benefit from reading about.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7150405, member: 20323"] Really interesting design. :) What I like best about Combat Reflexes (more reactions for the fighter) is how you play off of that in your 3rd-level subclass features. That's good design. However. I've heard the designers say (and read in the DMG) that breaking the One Reaction/PC/round rule is likely overpowered. My hunch is that – speaking of a single-class fighter without some new feat/spell/magic item/design element that grants uses for Reaction – your design is just fine. However, introduce the possibility of multi-classing and other design elements and I'm not convinced that your Combat Reflexes would be balanced. EDIT: As an aside, I think with all homebrew work (especially the stuff I'm seeing on Homebrewery), it's a great design ethic to include your notes/thought process as an addendum to your homebrew stuff. For example, maybe you've already done a lot of thinking and reading (or even playtesting) about Combat Reflexes that the reader would benefit from reading about. [/QUOTE]
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