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Building a better Fighter
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<blockquote data-quote="Pauln6" data-source="post: 7150788" data-attributes="member: 6777422"><p>Can you explain your thinking? Everybody gets a single reaction once per round. Saying you get multiple reactions once per round is either negating the class feature altogether or placing no limitation on it at all.</p><p></p><p>Of course the other alternative is handling out additional reactions rechargeable on a short rest but again, that sounds like it might give greater advantages to other classes with more interesting features suck up reactions. Many players may take 5 levels of fighter for the extra attack. Maybe the thing to do is move combat reflexes to the same level as the ability score improvements that fighters get instead. Then it becomes 6th, 14th, and 19th. A disincentive to multi-class that deep.</p></blockquote><p></p>
[QUOTE="Pauln6, post: 7150788, member: 6777422"] Can you explain your thinking? Everybody gets a single reaction once per round. Saying you get multiple reactions once per round is either negating the class feature altogether or placing no limitation on it at all. Of course the other alternative is handling out additional reactions rechargeable on a short rest but again, that sounds like it might give greater advantages to other classes with more interesting features suck up reactions. Many players may take 5 levels of fighter for the extra attack. Maybe the thing to do is move combat reflexes to the same level as the ability score improvements that fighters get instead. Then it becomes 6th, 14th, and 19th. A disincentive to multi-class that deep. [/QUOTE]
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