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Building a better Fighter
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<blockquote data-quote="snickersnax" data-source="post: 7150930" data-attributes="member: 6888204"><p>I'm enjoying the discussion around multiple reactions. </p><p></p><p>One of the things I would like to see fighters be able to do better is a counter-punching tactic (one where you take Dodge for your action and rely on your reaction to attack with). Right now a BM riposte is the only way to do it, but it is inconsistent (because of limited number of battle master maneuvers) and it scales poorly after at 5th level and higher due to multi-attack. </p><p></p><p>Connecting this to the Defensive combat style might work. Otherwise Defensive isn't much of a "combat style" on its own. Defensive feels like an odd duck among the other combat styles. I wouldn't mind seeing more consistency on fighting styles (archery, great weapon fighting, two weapon fighting, sword and shield (together), Mounted combat (cavalry), maybe some specialized weapon styles like dueling (single weapon) or swashbuckling (maybe with or without a buckler).</p><p></p><p>I don't care for the superiority dice. Most of the Battle Master maneuvers would make more sense to me if they were unlimited use and just no dice. What's the that a fighter should be only able to attempt 4 trips on opponents and then they need to take a short rest? </p><p></p><p>When it comes to Champions. It seems like they should have a more competitive edge in sports/tournament situation due to the Remarkable Athlete feature... but they are going to lose the non-magical Olympics hard to Bards and Rogues with athletics and acrobatics expertise and this just doesn't seem right. Well maybe Champions will win the the longjump...</p></blockquote><p></p>
[QUOTE="snickersnax, post: 7150930, member: 6888204"] I'm enjoying the discussion around multiple reactions. One of the things I would like to see fighters be able to do better is a counter-punching tactic (one where you take Dodge for your action and rely on your reaction to attack with). Right now a BM riposte is the only way to do it, but it is inconsistent (because of limited number of battle master maneuvers) and it scales poorly after at 5th level and higher due to multi-attack. Connecting this to the Defensive combat style might work. Otherwise Defensive isn't much of a "combat style" on its own. Defensive feels like an odd duck among the other combat styles. I wouldn't mind seeing more consistency on fighting styles (archery, great weapon fighting, two weapon fighting, sword and shield (together), Mounted combat (cavalry), maybe some specialized weapon styles like dueling (single weapon) or swashbuckling (maybe with or without a buckler). I don't care for the superiority dice. Most of the Battle Master maneuvers would make more sense to me if they were unlimited use and just no dice. What's the that a fighter should be only able to attempt 4 trips on opponents and then they need to take a short rest? When it comes to Champions. It seems like they should have a more competitive edge in sports/tournament situation due to the Remarkable Athlete feature... but they are going to lose the non-magical Olympics hard to Bards and Rogues with athletics and acrobatics expertise and this just doesn't seem right. Well maybe Champions will win the the longjump... [/QUOTE]
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