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Building a better Fighter
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<blockquote data-quote="The Old Crow" data-source="post: 7182230" data-attributes="member: 6816423"><p>I like this. It is similar to Cunning Action, and would allow the Fighter to feel fightery every fight, all day. I would give up Action Surge for this for that reason alone.</p><p></p><p></p><p></p><p>Yup, I want features instead of ASI's. </p><p></p><p></p><p></p><p>I like this one, too. It is good for the front line people who are likely to walk into trouble first.</p><p></p><p></p><p></p><p>17th is were casters get their 9th level spells. It seems appropriate to me that Fighters should get their 4th attack here too.</p><p></p><p></p><p></p><p>Are 3/day too many? </p><p></p><p></p><p></p><p> </p><p>Know Your Enemy is a good recon and social skill. You are right that it has limited use in battle, but Fighters really need things they can do when they are not in battle. This can make them good at gathering certain types of information .</p><p></p><p></p><p></p><p>Or a phantom die, that you get every battle, that is used before you dip into the pool of superiority dice. </p><p></p><p></p><p>I am part of that small minority that doesn't like critical hits, so I like the idea of an always on damage bonus for that reason, but also because it would let the champion do good damage reliably, rather than randomly, thus more like an old school fighter. Battle Masters have the advantage of choosing <em>when</em> they will do their extra damage, which makes it more effective when compared to critical hits. </p><p></p><p>All for this one. </p><p></p><p>I don't have any opinions on Eldrich Knights, as no one in my group has played one as of yet.</p><p></p><p>All in all, I like this take on the Fighter class.</p><p></p><p>(I'll edit this later to comment on the rest, turns out I need to go somewhere now.<strong>Edit</strong>: Now edited.)</p></blockquote><p></p>
[QUOTE="The Old Crow, post: 7182230, member: 6816423"] I like this. It is similar to Cunning Action, and would allow the Fighter to feel fightery every fight, all day. I would give up Action Surge for this for that reason alone. Yup, I want features instead of ASI's. I like this one, too. It is good for the front line people who are likely to walk into trouble first. 17th is were casters get their 9th level spells. It seems appropriate to me that Fighters should get their 4th attack here too. Are 3/day too many? Know Your Enemy is a good recon and social skill. You are right that it has limited use in battle, but Fighters really need things they can do when they are not in battle. This can make them good at gathering certain types of information . Or a phantom die, that you get every battle, that is used before you dip into the pool of superiority dice. I am part of that small minority that doesn't like critical hits, so I like the idea of an always on damage bonus for that reason, but also because it would let the champion do good damage reliably, rather than randomly, thus more like an old school fighter. Battle Masters have the advantage of choosing [I]when[/I] they will do their extra damage, which makes it more effective when compared to critical hits. All for this one. I don't have any opinions on Eldrich Knights, as no one in my group has played one as of yet. All in all, I like this take on the Fighter class. (I'll edit this later to comment on the rest, turns out I need to go somewhere now.[B]Edit[/B]: Now edited.) [/QUOTE]
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