Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Building a better Fighter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hawk Diesel" data-source="post: 7182326" data-attributes="member: 59848"><p>Well I appreciate the feedback and I look forward to what you have to say regarding the final part of my post. In the meantimeI'll respond to what you've said thus far.</p><p></p><p></p><p></p><p>This is my thought as well, and it's pretty obvious I used the Rogue as a basis for comparison. I have previously noticed how the archetypes developed for the Rogue share a similar design philosophy to the Fighter (One simple, one a bit more advanced/thematic, and the magic user), but yet we don't hear nearly the outcry about the Rogue archetypes as you hear about the fighter. I am beginning to think this lies not with the archetype but with the core class.</p><p></p><p></p><p></p><p>Especially given that feats are technically an optional rule, this just makes sense to me.</p><p></p><p></p><p></p><p>My thoughts as well. Monks get proficiency in every save AND can reroll saves (using their good saver mod). Between this and the max 3/long rest of my adjusted Indomitable, seems about equivalent. </p><p></p><p></p><p></p><p>I forgot about the 9th level spells. Excellent point!</p><p></p><p></p><p></p><p>I wonder about this too. Not sure honestly. I think it would be fine based on how my table plays. But most tables won't get high enough level to more than one or two per days, which is fine.</p><p></p><p></p><p></p><p>I agree that Know Your Enemy is a neat ability and allows the fighter some of that social interation. But honestly as a DM, you don't need an outright ability like this to size up and opponent, just to make sure you get it accurately. I know this contradicts what I said earlier in reference to the Shrewd Fighting. But when you compare this ability to the other abilities given to the other archetypes at this level, it is far too limited to provide any real use and is the only one with any measurable mechanical benefit. I pondered allowing a player to use it after one round of combat observation and allowing their first attack against that target to have advantage until the end of combat, but I felt that was overly complicated and clunky.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7182326, member: 59848"] Well I appreciate the feedback and I look forward to what you have to say regarding the final part of my post. In the meantimeI'll respond to what you've said thus far. This is my thought as well, and it's pretty obvious I used the Rogue as a basis for comparison. I have previously noticed how the archetypes developed for the Rogue share a similar design philosophy to the Fighter (One simple, one a bit more advanced/thematic, and the magic user), but yet we don't hear nearly the outcry about the Rogue archetypes as you hear about the fighter. I am beginning to think this lies not with the archetype but with the core class. Especially given that feats are technically an optional rule, this just makes sense to me. My thoughts as well. Monks get proficiency in every save AND can reroll saves (using their good saver mod). Between this and the max 3/long rest of my adjusted Indomitable, seems about equivalent. I forgot about the 9th level spells. Excellent point! I wonder about this too. Not sure honestly. I think it would be fine based on how my table plays. But most tables won't get high enough level to more than one or two per days, which is fine. I agree that Know Your Enemy is a neat ability and allows the fighter some of that social interation. But honestly as a DM, you don't need an outright ability like this to size up and opponent, just to make sure you get it accurately. I know this contradicts what I said earlier in reference to the Shrewd Fighting. But when you compare this ability to the other abilities given to the other archetypes at this level, it is far too limited to provide any real use and is the only one with any measurable mechanical benefit. I pondered allowing a player to use it after one round of combat observation and allowing their first attack against that target to have advantage until the end of combat, but I felt that was overly complicated and clunky. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Building a better Fighter
Top