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Building a better medusa
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<blockquote data-quote="RangerWickett" data-source="post: 6371197" data-attributes="member: 63"><p>I <em>do</em> like the tension that 'instant-kill' effects produce, but I <em>don't</em> like my PC dying from a single failed die roll in round one of combat. In fact, a single bad roll should never produce failure, just a greater challenge.</p><p></p><p>Even if I roll badly, I still want there to be a slim chance I can be saved in the nick of time. </p><p></p><p>In 4e and 5e they tried to do this by having the medusa slowly turn you to stone, giving you a few rounds to contemplate your petrification or perhaps shake it off. That really doesn't match the flavor of how Medusa works in Clash of the Titans.</p><p></p><p>Also, I think if you lock eyes with a medusa, that's it. You're stone. No amount of 'Fortitude' lets you be tough enough to not be petrified. If you want to avoid turning to stone, don't look at the medusa. </p><p></p><p>I propose an alternative:</p><p></p><p></p><p></p><p>This gives you a three outs. You can simply close your eyes altogether on your turn, or hope that when you see her you are able to look away fast enough (1 - Dex save). Or you can glimpse her, be immobilized with fear, but still have your wits about you enough to look away on your turn (2 - Wis save). And if you mess up all that, your friends still have a round to intervene (3 - kill her, move her, or block her line of sight to you).</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 6371197, member: 63"] I [i]do[/i] like the tension that 'instant-kill' effects produce, but I [I]don't[/I] like my PC dying from a single failed die roll in round one of combat. In fact, a single bad roll should never produce failure, just a greater challenge. Even if I roll badly, I still want there to be a slim chance I can be saved in the nick of time. In 4e and 5e they tried to do this by having the medusa slowly turn you to stone, giving you a few rounds to contemplate your petrification or perhaps shake it off. That really doesn't match the flavor of how Medusa works in Clash of the Titans. Also, I think if you lock eyes with a medusa, that's it. You're stone. No amount of 'Fortitude' lets you be tough enough to not be petrified. If you want to avoid turning to stone, don't look at the medusa. I propose an alternative: This gives you a three outs. You can simply close your eyes altogether on your turn, or hope that when you see her you are able to look away fast enough (1 - Dex save). Or you can glimpse her, be immobilized with fear, but still have your wits about you enough to look away on your turn (2 - Wis save). And if you mess up all that, your friends still have a round to intervene (3 - kill her, move her, or block her line of sight to you). What do you think? [/QUOTE]
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