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Building a better medusa
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<blockquote data-quote="CapnZapp" data-source="post: 6371261" data-attributes="member: 12731"><p>I agree with previous posters that you're thinking of a legendary Medusa, not just any old medusa. If D&D had the balls to resist the "we want to fight cool creatures at every level" things would have been different.</p><p></p><p>I also agree with previous posters in that you seriously overestimate the life expectancy of a run-of-the-mill CR 6 critter. </p><p></p><p>My own solution is to allow the Medusa to retain her insta-stone variant of Petrifying Gaze (I note it is identical to the Basilisk's gaze; except what I gather is your beef; the part about failing by 5 or more) BUT to say that the petrification isn't complete until the next round AND will be aborted upon the Medusa's death or removal.</p><p></p><p>Essentially; your idea to give the rest of the party one round to defeat the Medusa is there, only the afflicted target can't participate (he did fail by 5 or more).</p><p></p><p>If the Medusa is killed or rolled off in a cart or whatever, the petrification wears off by itself over a short rest (1 hour). </p><p></p><p>Meaning one bad roll is still pretty dangerous, but not insta-death (since the rest of the gang can compensate by rolling well). The slow recovery is meant to reinforce the notion of just how close the call was.</p><p></p><p>Then of course, once the party reaches level 9 (or can cart off their stone friend to a level 9 NPC priest) this entire business becomes a non-issue. Meaning I wouldn't waste too much time on a fix.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6371261, member: 12731"] I agree with previous posters that you're thinking of a legendary Medusa, not just any old medusa. If D&D had the balls to resist the "we want to fight cool creatures at every level" things would have been different. I also agree with previous posters in that you seriously overestimate the life expectancy of a run-of-the-mill CR 6 critter. My own solution is to allow the Medusa to retain her insta-stone variant of Petrifying Gaze (I note it is identical to the Basilisk's gaze; except what I gather is your beef; the part about failing by 5 or more) BUT to say that the petrification isn't complete until the next round AND will be aborted upon the Medusa's death or removal. Essentially; your idea to give the rest of the party one round to defeat the Medusa is there, only the afflicted target can't participate (he did fail by 5 or more). If the Medusa is killed or rolled off in a cart or whatever, the petrification wears off by itself over a short rest (1 hour). Meaning one bad roll is still pretty dangerous, but not insta-death (since the rest of the gang can compensate by rolling well). The slow recovery is meant to reinforce the notion of just how close the call was. Then of course, once the party reaches level 9 (or can cart off their stone friend to a level 9 NPC priest) this entire business becomes a non-issue. Meaning I wouldn't waste too much time on a fix. [/QUOTE]
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