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General Tabletop Discussion
*Dungeons & Dragons
Building a better Paladin
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<blockquote data-quote="DaveDash" data-source="post: 7164925" data-attributes="member: 6786202"><p>Having DM'd for a couple of different Paladins now from level 1-18, they're definitely the most consistently powerful class in the game. Probably the best class in the game across all levels.</p><p></p><p>I also would tone down their smite a bit - perhaps 1/turn - because they can burst damage way higher than their appropriate level, which makes any single big bad guy fighting them a wet paper towel. I've had a Paladin chew up Dragons, Balors, you name it by saving their high level smites for the big bad guy. A Paladin with Great Weapon Master is just scary. </p><p></p><p>Their aura is also very powerful. Yes it does encourage players to 'clump up' a bit, but not every fight you have a fireball on hand to deal with that.</p><p></p><p>Their weaknesses are really only their lack of ranged combat ability. I wouldn't even say saving throws are their weakness due to their aura. Due to their synergy with Charisma they also make great social characters too.</p><p></p><p>In summary I don't think they need any buffs what so ever. If anything a bit of a nerf, however as is they are a very fun class to play.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 7164925, member: 6786202"] Having DM'd for a couple of different Paladins now from level 1-18, they're definitely the most consistently powerful class in the game. Probably the best class in the game across all levels. I also would tone down their smite a bit - perhaps 1/turn - because they can burst damage way higher than their appropriate level, which makes any single big bad guy fighting them a wet paper towel. I've had a Paladin chew up Dragons, Balors, you name it by saving their high level smites for the big bad guy. A Paladin with Great Weapon Master is just scary. Their aura is also very powerful. Yes it does encourage players to 'clump up' a bit, but not every fight you have a fireball on hand to deal with that. Their weaknesses are really only their lack of ranged combat ability. I wouldn't even say saving throws are their weakness due to their aura. Due to their synergy with Charisma they also make great social characters too. In summary I don't think they need any buffs what so ever. If anything a bit of a nerf, however as is they are a very fun class to play. [/QUOTE]
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