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Building a better Paladin
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<blockquote data-quote="Hillsy7" data-source="post: 7165311" data-attributes="member: 6689191"><p>There's also the rule of unintended consequences....you make smiting a once per turn thing - I reckon people will actually do it more. If you only have, say, 5 rounds of combat and only 1 opportunity to Smite, so the max you're going to burn is 5 spell slots. Because you can't smite and cast, you're faced with a straight choice between the two - I can foresee it being treated as similar to sneak attack, i.e. something you want to do on every round to maximise damage. Also because you ain't burning resources to nova wipe, you're going to be in melee combat more often, making normal spell casting less appealing - at least currently you can spletterate your current foe and clear a bit of space for a heal or a spell without having a Ghast climbing up inside your armour. By Nova Striking, you create gaps in your DPR output where using normal spells doesn't feel like a damage tax.</p><p></p><p>Also there's a chance you're more likely to save those spells for combat (baseline damage) rather than treating them as they are (nova spike/boss killer). This might mean players are reticent about spending them during non-combat play. This I think detracts from the Palladin concept of God's Arse-Kicking Boot on earth.</p><p></p><p>But yeah, I'm with you, I think people have a tendency to think power-gaming (while totally viable and fun) is an existential threat to the ruleset and needs to be kneecapped. Meh - a Palladin at 8th level has access to 10d8 of extra damage....he wants to drop that on the big bad, I'm happy with that. It fits thematically and he's sacrificing all his resources to do so. That's 1 fight per day. Can't see the issue myself.......</p><p></p><p>I do agree about the Critical hit point however....that does seem a bit cheesy. An easy fix for that is say you have to announce Smite beforehand, but you don't burn the spell slot if you miss.</p></blockquote><p></p>
[QUOTE="Hillsy7, post: 7165311, member: 6689191"] There's also the rule of unintended consequences....you make smiting a once per turn thing - I reckon people will actually do it more. If you only have, say, 5 rounds of combat and only 1 opportunity to Smite, so the max you're going to burn is 5 spell slots. Because you can't smite and cast, you're faced with a straight choice between the two - I can foresee it being treated as similar to sneak attack, i.e. something you want to do on every round to maximise damage. Also because you ain't burning resources to nova wipe, you're going to be in melee combat more often, making normal spell casting less appealing - at least currently you can spletterate your current foe and clear a bit of space for a heal or a spell without having a Ghast climbing up inside your armour. By Nova Striking, you create gaps in your DPR output where using normal spells doesn't feel like a damage tax. Also there's a chance you're more likely to save those spells for combat (baseline damage) rather than treating them as they are (nova spike/boss killer). This might mean players are reticent about spending them during non-combat play. This I think detracts from the Palladin concept of God's Arse-Kicking Boot on earth. But yeah, I'm with you, I think people have a tendency to think power-gaming (while totally viable and fun) is an existential threat to the ruleset and needs to be kneecapped. Meh - a Palladin at 8th level has access to 10d8 of extra damage....he wants to drop that on the big bad, I'm happy with that. It fits thematically and he's sacrificing all his resources to do so. That's 1 fight per day. Can't see the issue myself....... I do agree about the Critical hit point however....that does seem a bit cheesy. An easy fix for that is say you have to announce Smite beforehand, but you don't burn the spell slot if you miss. [/QUOTE]
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