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Building a better Paladin
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<blockquote data-quote="Lost Soul" data-source="post: 7168139" data-attributes="member: 81242"><p>Three changes I have made to paladins in my group</p><p>1) Only smite once per round: Any other class can only cast a spell once per round unless using a bonus action in limited circumstances to cast a spell. Since paladins do not get cantrips that can be converted into a smite they can only smite (cast one spell) per round. </p><p></p><p>2) Smites have to be called out and rolled for the attack just like any other spell attack. Choosing to lay down a smite after you crit is pure cheese. Paladins should lead by example. If a caster has to roll to hit or lose a spell paladins should have to follow the same rule. No more care bear casting rules for paladins</p><p></p><p>3)Avenger "MOAR damage!" spells such as hunters mark and hellish rebuke should be removed from their casting list. I mean seriously, 1D4 extra damage from divine favor was too weak that we have to pump it to 1D6 & poach a ranger signature spell? Paladins those paragons of virtue are drawing on the powers of hell for retribution on any foul creature soiling their nice & shinny armor?</p></blockquote><p></p>
[QUOTE="Lost Soul, post: 7168139, member: 81242"] Three changes I have made to paladins in my group 1) Only smite once per round: Any other class can only cast a spell once per round unless using a bonus action in limited circumstances to cast a spell. Since paladins do not get cantrips that can be converted into a smite they can only smite (cast one spell) per round. 2) Smites have to be called out and rolled for the attack just like any other spell attack. Choosing to lay down a smite after you crit is pure cheese. Paladins should lead by example. If a caster has to roll to hit or lose a spell paladins should have to follow the same rule. No more care bear casting rules for paladins 3)Avenger "MOAR damage!" spells such as hunters mark and hellish rebuke should be removed from their casting list. I mean seriously, 1D4 extra damage from divine favor was too weak that we have to pump it to 1D6 & poach a ranger signature spell? Paladins those paragons of virtue are drawing on the powers of hell for retribution on any foul creature soiling their nice & shinny armor? [/QUOTE]
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