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Building a better Paladin
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<blockquote data-quote="steeldragons" data-source="post: 7169366" data-attributes="member: 92511"><p>I think everyone agrees that Divine Smite is something a Paladin should do/get. It's just a matter of how (mechanically it is incorporated) and how often.</p><p></p><p>I think of it this way...and it boils down to making things make sense and seem "fair" to me (I won't get into a mathematical "balance" debate as that way lies madness)...</p><p></p><p>Fighters: The "best at fighting," hit more often <strong>and </strong>do more damage. Every other class flows from there.</p><p></p><p>Barbarians: Hit harder, not necessarily as often. But generally speaking, they are doing more [consistent] damage.</p><p></p><p>Rangers: Hit more often and do more damage...only against certain/specific foes, but at any time. </p><p></p><p>Paladins: Hit more often and do more damage...against anyone, but only at certain [number of] times. </p><p></p><p>Were there some "knight" or "cavalier" class all its own, I would say their built-in "fighting shtick" would be to hit more often, all of the time -and thus do more damage/keep in line with DPR expectations by hitting<strong> more often</strong>, but not have a specifically "damage-boosting" feature.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 7169366, member: 92511"] I think everyone agrees that Divine Smite is something a Paladin should do/get. It's just a matter of how (mechanically it is incorporated) and how often. I think of it this way...and it boils down to making things make sense and seem "fair" to me (I won't get into a mathematical "balance" debate as that way lies madness)... Fighters: The "best at fighting," hit more often [B]and [/B]do more damage. Every other class flows from there. Barbarians: Hit harder, not necessarily as often. But generally speaking, they are doing more [consistent] damage. Rangers: Hit more often and do more damage...only against certain/specific foes, but at any time. Paladins: Hit more often and do more damage...against anyone, but only at certain [number of] times. Were there some "knight" or "cavalier" class all its own, I would say their built-in "fighting shtick" would be to hit more often, all of the time -and thus do more damage/keep in line with DPR expectations by hitting[B] more often[/B], but not have a specifically "damage-boosting" feature. [/QUOTE]
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