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Building a better Paladin
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<blockquote data-quote="Lost Soul" data-source="post: 7169445" data-attributes="member: 81242"><p>No, wizard spells have gotten nerfed in every edition. In this edition there is not much point to be an enchanter because everyone figures out real quick that you just used magic on them which is incredibly stupid. It may make sense if you used magic to completely make someone do something against his nature but the restrictions on friends and charm person are completely ridiculous. Force cage is easily beaten and is only once per day. Being able to break the mold by smiting twice per round is completely OP. Sorcerers can only do it by selecting a special power and wasting their spell points to do it to cast a weak cantrip. It does not even come close to the paladin smite and paladins do that all the time. </p><p></p><p>3E wizards were powerful but we are not talking about 3E. Paladins were weak in 3E but overpowered in Pathfinder & now 5E. There is not much reason for a paladin to cast spells compared to smiting. Its a huge 5E flaw that favors offense over everything else. The paladin is the most glaring example but cleric falls into the same problem. I complained to my friend playing the paladin that if he didn't help with the healing somewhat I was going to play my cleric in the exact same mold as his paladin. Why should I heal for 1D8+5 on a cure wounds when I could inflict wounds for 3D10? Its a better use of my resources too! He got my point and stopped trying to hog the limelight every time by smiting every round on every combat.</p></blockquote><p></p>
[QUOTE="Lost Soul, post: 7169445, member: 81242"] No, wizard spells have gotten nerfed in every edition. In this edition there is not much point to be an enchanter because everyone figures out real quick that you just used magic on them which is incredibly stupid. It may make sense if you used magic to completely make someone do something against his nature but the restrictions on friends and charm person are completely ridiculous. Force cage is easily beaten and is only once per day. Being able to break the mold by smiting twice per round is completely OP. Sorcerers can only do it by selecting a special power and wasting their spell points to do it to cast a weak cantrip. It does not even come close to the paladin smite and paladins do that all the time. 3E wizards were powerful but we are not talking about 3E. Paladins were weak in 3E but overpowered in Pathfinder & now 5E. There is not much reason for a paladin to cast spells compared to smiting. Its a huge 5E flaw that favors offense over everything else. The paladin is the most glaring example but cleric falls into the same problem. I complained to my friend playing the paladin that if he didn't help with the healing somewhat I was going to play my cleric in the exact same mold as his paladin. Why should I heal for 1D8+5 on a cure wounds when I could inflict wounds for 3D10? Its a better use of my resources too! He got my point and stopped trying to hog the limelight every time by smiting every round on every combat. [/QUOTE]
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