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Building a Better Rogue
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<blockquote data-quote="Velenne" data-source="post: 250457" data-attributes="member: 1856"><p>Build a better rogue? Look no further than the <a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=10188" target="_blank">Sultans of Smack</a>. Check out <em>Jack the Knife</em> on the first page for just one example. But there are many others.</p><p></p><p>Don't leave out Expert Tactician from Sword & Fist. Aquaint yourself with the errata first but it's very useful for rogues. Essentially, it means that anytime the opponenet you're fighting in melee gets denied his Dex bonus, you get a free attack against him. It's a little more complicated, but that's the gist of it.</p><p></p><p>Use magic device can never be underestimated. The power of Wands to assist a rogue (Cat's Grace, Darkvision, Knock (who needs Open Locks?), I could go on) is nearly infinite.</p><p></p><p>MULTI-CLASS! If it's hack'n'slash you're concerned about, and roleplay is out the window, go ahead and start with a human, take a level of rogue first (for the skill points), then go ranger, followed by two levels of fighter. You'll be a 4th level character with EIGHT feats (Level 1 feat + human + ranger(ambi,2wf, track) + fighter1 + fighter2 + 3rd level feat). Then go back to rogue and continue from there. Since you're a human, your highest level class (Rogue) won't count against your XP penalty and your other two classes (ranger and figher) aren't 2 levels apart. So no XP penalty for you! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Regarding PrC's: Assassin is decent but the death attack DC is pretty abyssmal unless you really focus on it. In addition, most high level combats are decided in the first few rounds so while you're sitting there watching your foe, the party wizard or fighter may very well kill him. </p><p>There are a variety of good PrC's out there which can suit your character to your taste. Just remember to always emphasize your strengths and keep in mind your effectiveness as you progress in levels. </p><p></p><p>Hope that helps!</p></blockquote><p></p>
[QUOTE="Velenne, post: 250457, member: 1856"] Build a better rogue? Look no further than the [URL=http://enworld.cyberstreet.com/showthread.php?s=&threadid=10188]Sultans of Smack[/URL]. Check out [I]Jack the Knife[/I] on the first page for just one example. But there are many others. Don't leave out Expert Tactician from Sword & Fist. Aquaint yourself with the errata first but it's very useful for rogues. Essentially, it means that anytime the opponenet you're fighting in melee gets denied his Dex bonus, you get a free attack against him. It's a little more complicated, but that's the gist of it. Use magic device can never be underestimated. The power of Wands to assist a rogue (Cat's Grace, Darkvision, Knock (who needs Open Locks?), I could go on) is nearly infinite. MULTI-CLASS! If it's hack'n'slash you're concerned about, and roleplay is out the window, go ahead and start with a human, take a level of rogue first (for the skill points), then go ranger, followed by two levels of fighter. You'll be a 4th level character with EIGHT feats (Level 1 feat + human + ranger(ambi,2wf, track) + fighter1 + fighter2 + 3rd level feat). Then go back to rogue and continue from there. Since you're a human, your highest level class (Rogue) won't count against your XP penalty and your other two classes (ranger and figher) aren't 2 levels apart. So no XP penalty for you! :D Regarding PrC's: Assassin is decent but the death attack DC is pretty abyssmal unless you really focus on it. In addition, most high level combats are decided in the first few rounds so while you're sitting there watching your foe, the party wizard or fighter may very well kill him. There are a variety of good PrC's out there which can suit your character to your taste. Just remember to always emphasize your strengths and keep in mind your effectiveness as you progress in levels. Hope that helps! [/QUOTE]
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