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<blockquote data-quote="TheCosmicKid" data-source="post: 7188369" data-attributes="member: 6683613"><p>Hahaha! What, is that supposed to intimidate me? You might as well have huffily invoked the name of Stephenie Meyer. You poor, deprived soul. Does explain a lot, though.</p><p></p><p>As regards the subject of this thread, you might try reading Zelazny and Leiber. They both have backgrounds in fencing and know how swordfights work. Poul Anderson, too, I believe (start with his essay <a href="http://www.sfwa.org/2005/01/on-thud-and-blunder/" target="_blank">"On Thud and Blunder"</a>). Not that actual experience is a requirement; good research serves as well. I don't know if you've seen pictures of George R. R. Martin, but he's... clearly more comfortable in a library than a gym. Point is, there <em>is</em> fantasy fiction -- plenty of it -- that is rooted in richly textured verisimilitude rather than lazily repeated cliché.</p><p></p><p>You're defining "quality" to mean "catering specifically to my niche interests at the expense of everyone else". A more reasonable definition of "quality" would be something like "a game that lots of people can play and enjoy". I dislike sushi, but I'm not about to start calling the nearby sushi restaurant, a popular and critically acclaimed local institution, "low quality" because it doesn't serve me ribeye steak.</p><p></p><p>You're advocating a vision in which Strength-based attacks mean fighters just swing wildly at opponents and hope to cause injury by being strong enough. That's not the game breaking from its model; that's you imposing a model upon the game. And you know full well that it's a <em>silly</em> model, but you're defending it anyway, for no other reason I can discern than unwillingness to accept that in translating a few integers and die rolls into a plausible narrative, the application of imagination may be required.</p><p></p><p>PS: Even if everything else you say is true, what you're complaining about isn't "gamism", it's "narrativism".</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 7188369, member: 6683613"] Hahaha! What, is that supposed to intimidate me? You might as well have huffily invoked the name of Stephenie Meyer. You poor, deprived soul. Does explain a lot, though. As regards the subject of this thread, you might try reading Zelazny and Leiber. They both have backgrounds in fencing and know how swordfights work. Poul Anderson, too, I believe (start with his essay [URL="http://www.sfwa.org/2005/01/on-thud-and-blunder/"]"On Thud and Blunder"[/URL]). Not that actual experience is a requirement; good research serves as well. I don't know if you've seen pictures of George R. R. Martin, but he's... clearly more comfortable in a library than a gym. Point is, there [I]is[/I] fantasy fiction -- plenty of it -- that is rooted in richly textured verisimilitude rather than lazily repeated cliché. You're defining "quality" to mean "catering specifically to my niche interests at the expense of everyone else". A more reasonable definition of "quality" would be something like "a game that lots of people can play and enjoy". I dislike sushi, but I'm not about to start calling the nearby sushi restaurant, a popular and critically acclaimed local institution, "low quality" because it doesn't serve me ribeye steak. You're advocating a vision in which Strength-based attacks mean fighters just swing wildly at opponents and hope to cause injury by being strong enough. That's not the game breaking from its model; that's you imposing a model upon the game. And you know full well that it's a [I]silly[/I] model, but you're defending it anyway, for no other reason I can discern than unwillingness to accept that in translating a few integers and die rolls into a plausible narrative, the application of imagination may be required. PS: Even if everything else you say is true, what you're complaining about isn't "gamism", it's "narrativism". [/QUOTE]
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