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Building a better Rogue
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<blockquote data-quote="Ilbranteloth" data-source="post: 7192086" data-attributes="member: 6778044"><p>In my campaigns over the years, for whatever reason, the classic thief abilities have not been their focus. So the locked/trapped thing is there, but they are happy to allow magic to do it faster (and more safely for them). They don't mind giving that up at all.</p><p></p><p>Never had a problem with anybody being overshadowed in combat. The players work as a team, and it's not about who makes the kill or who does the most damage for us. It's more about getting out alive (my encounters are tough and my monsters generally use intelligent tactics), and the fact that a combat is not the focus. Their focus is on their goals and the narrative, a combat is just an obstacle to reaching that goal. In fact, the three strongest characters in the last campaign in combat were two rogues and the ranger.</p><p></p><p>But we're not an optimizing bunch nor worried about maximum DPR, alpha strike rounds, etc. No need for everybody to be at risk. If the paladin is all that's needed, then send in the paladin. If a combat is tough enough that everybody is needed, then they are all essential to surviving that combat, and that's all that's needed.</p><p></p><p>The rogue can maximize their sneak attacks if they maximize opportunity attacks, and the party can help with that.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7192086, member: 6778044"] In my campaigns over the years, for whatever reason, the classic thief abilities have not been their focus. So the locked/trapped thing is there, but they are happy to allow magic to do it faster (and more safely for them). They don't mind giving that up at all. Never had a problem with anybody being overshadowed in combat. The players work as a team, and it's not about who makes the kill or who does the most damage for us. It's more about getting out alive (my encounters are tough and my monsters generally use intelligent tactics), and the fact that a combat is not the focus. Their focus is on their goals and the narrative, a combat is just an obstacle to reaching that goal. In fact, the three strongest characters in the last campaign in combat were two rogues and the ranger. But we're not an optimizing bunch nor worried about maximum DPR, alpha strike rounds, etc. No need for everybody to be at risk. If the paladin is all that's needed, then send in the paladin. If a combat is tough enough that everybody is needed, then they are all essential to surviving that combat, and that's all that's needed. The rogue can maximize their sneak attacks if they maximize opportunity attacks, and the party can help with that. [/QUOTE]
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