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Building a better sorcerer
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<blockquote data-quote="ChrisHaines" data-source="post: 2842733" data-attributes="member: 32216"><p><strong>Some radical differences</strong></p><p></p><p>As you read the attached file, please keep in mind that the class I have submitted to your thread accounts for some major mechanic changes I have adopted for my D&D games. I have three base Saving Throws [Good, Average, and Poor]. I have grouped weapon proficiencies based on Bludgeoning, Slashing, Piercing, and Ranged weapons. I have consolidated many skills [such as Diplomacy and Intimidate into Influence]. I have altered spellcasting into a Spellcasting check which is made by rolling a d20 and adding your Caster Level and your spellcasting Ability Score modifier. The DC is 10 plus twice the spell level + any Spell Burn [Spell Burn is accumulated at a rate of one point for each spell previously cast]. Failing a Spellcasting check results in a Fortitude Saving Throw to resist becoming Fatigued, Exhausted, or Unconscious. I gave Sorcerer's the Endurance feat to enhance their Fortitude saves when they fail a Spellcasting check. Familiars provide a much larger bonus to the Sorcerer now, but they also have more dire consequences if they are incapacitated or killed. Just some ideas. They may not apply to your game due to the extensive number of house rules I have implemented, but there may be some ideas.</p></blockquote><p></p>
[QUOTE="ChrisHaines, post: 2842733, member: 32216"] [b]Some radical differences[/b] As you read the attached file, please keep in mind that the class I have submitted to your thread accounts for some major mechanic changes I have adopted for my D&D games. I have three base Saving Throws [Good, Average, and Poor]. I have grouped weapon proficiencies based on Bludgeoning, Slashing, Piercing, and Ranged weapons. I have consolidated many skills [such as Diplomacy and Intimidate into Influence]. I have altered spellcasting into a Spellcasting check which is made by rolling a d20 and adding your Caster Level and your spellcasting Ability Score modifier. The DC is 10 plus twice the spell level + any Spell Burn [Spell Burn is accumulated at a rate of one point for each spell previously cast]. Failing a Spellcasting check results in a Fortitude Saving Throw to resist becoming Fatigued, Exhausted, or Unconscious. I gave Sorcerer's the Endurance feat to enhance their Fortitude saves when they fail a Spellcasting check. Familiars provide a much larger bonus to the Sorcerer now, but they also have more dire consequences if they are incapacitated or killed. Just some ideas. They may not apply to your game due to the extensive number of house rules I have implemented, but there may be some ideas. [/QUOTE]
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