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Building a Better Tumble
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<blockquote data-quote="Zoatebix" data-source="post: 1881474" data-attributes="member: 11401"><p>Okay ladies and gents:</p><p></p><p>I really like how Monte Cook's Arcana Unearthed opposes the Tumble skill to your opponent's martial prowess: to tumble through a threatened area, your tumble check opposes their attack roll. If they win, they may roll again to resolve their attack of opportunity as normal. If you want to go through an opponent's space, you oppose their attack roll +5. If they win, they can make an attack of opportunity but you still move through their space (I may have an issue with that, but that's how it's written).</p><p></p><p>Now, the AU Tumble skill is based very much on the 3.0 Tumble - you can tumble for up to 20ft of your movement. In 3.5, you tumble at half your speed, or at your full speed if you take a -10 to your tumble check (it's probably easier to add +10 to the DC, but that's how it's written).</p><p></p><p>Has anyone combined Tumble variants, for a 3.5-based AU game, or other such niftyness? Does anybody have any other Tumble houserules or variants they'd like to mention? I'm just getting over a fever and I'm having trouble thinking my way out of a paper bag, so any and all help is greatly appreciated.</p><p></p><p>Here's to a glorious, unified Tumble mechanic!</p><p>-George</p></blockquote><p></p>
[QUOTE="Zoatebix, post: 1881474, member: 11401"] Okay ladies and gents: I really like how Monte Cook's Arcana Unearthed opposes the Tumble skill to your opponent's martial prowess: to tumble through a threatened area, your tumble check opposes their attack roll. If they win, they may roll again to resolve their attack of opportunity as normal. If you want to go through an opponent's space, you oppose their attack roll +5. If they win, they can make an attack of opportunity but you still move through their space (I may have an issue with that, but that's how it's written). Now, the AU Tumble skill is based very much on the 3.0 Tumble - you can tumble for up to 20ft of your movement. In 3.5, you tumble at half your speed, or at your full speed if you take a -10 to your tumble check (it's probably easier to add +10 to the DC, but that's how it's written). Has anyone combined Tumble variants, for a 3.5-based AU game, or other such niftyness? Does anybody have any other Tumble houserules or variants they'd like to mention? I'm just getting over a fever and I'm having trouble thinking my way out of a paper bag, so any and all help is greatly appreciated. Here's to a glorious, unified Tumble mechanic! -George [/QUOTE]
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