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Building a Better Tumble
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<blockquote data-quote="Izerath" data-source="post: 2183500" data-attributes="member: 6743"><p><strong>Another option</strong></p><p></p><p>I've always viewed the AoOs for Tumbling as reactions, and thus I use the Reflex save modifier of the "defender" to add to the DC of the tumble check.</p><p></p><p>HOUSE RULE: TUMBLING NOW OPPOSED BY REFLEX SAVE MODIFIER</p><p></p><p>Normally, when you are attempting to Tumble past someone, the DC is 15. When you want to Tumble through them, the DC is 25. </p><p></p><p>HOUSE RULE: The defender you are tumbling past sets the DC for your Tumble check by adding her Reflex save modifier to the base DC of the Tumble skill check (see Tumble skill for the base DCs). If you beat the total of the base DC + Reflex modifier of the defender, you Tumble successfully past and do not provoke AoOs. If you fail, that defender can make AoOs against your character. Each defender you pass must be checked against and each defender will have a different DC based on their Reflex save modifier. </p><p></p><p>Thus, if you are attempting to get up to an ogre to attack without drawing an Attack of Opportunity (she has reach, so you're passing through a threatened area to get to her), you make a Tumble check vs. DC 15 + her Reflex save modifier. In this case the DC is still 15, since the ogre has a Reflex modifier of +0. For a Gargoyle, the DC would be (DC 15 + 6) or DC 21, which is much harder to achieve. </p><p></p><p>If you are trying to Tumble through the area occupied by a foe, the defender gets to add her Reflex Save modifier + DC 25 to generate the number you have to beat with your Tumble check. Thus for the Ogre, the DC remains 25, while for the gargoyle, the DC would be 31! Gargoyles are indeed quick foes! </p><p></p><p>This variant makes it much tougher to tumble past really quick foes and easier to get by slower ones. Any monk worth her salt can easily cartwheel through a band of ogres (DC 15), but getting by a group of Gargoyles is hard (DC 21). </p><p></p><p>Also, if you're wondering about the DCs of the monsters and how high they get, Gargoyle is an extreme example. I found very few creatures who have more than +1 to +2 modifiers for their Reflex save. Thus, this will edge the DCs slightly for most monsters, but for monsters with class levels or who are just really quick, it will make Tumbling a little harder, but not impossible.</p></blockquote><p></p>
[QUOTE="Izerath, post: 2183500, member: 6743"] [b]Another option[/b] I've always viewed the AoOs for Tumbling as reactions, and thus I use the Reflex save modifier of the "defender" to add to the DC of the tumble check. HOUSE RULE: TUMBLING NOW OPPOSED BY REFLEX SAVE MODIFIER Normally, when you are attempting to Tumble past someone, the DC is 15. When you want to Tumble through them, the DC is 25. HOUSE RULE: The defender you are tumbling past sets the DC for your Tumble check by adding her Reflex save modifier to the base DC of the Tumble skill check (see Tumble skill for the base DCs). If you beat the total of the base DC + Reflex modifier of the defender, you Tumble successfully past and do not provoke AoOs. If you fail, that defender can make AoOs against your character. Each defender you pass must be checked against and each defender will have a different DC based on their Reflex save modifier. Thus, if you are attempting to get up to an ogre to attack without drawing an Attack of Opportunity (she has reach, so you're passing through a threatened area to get to her), you make a Tumble check vs. DC 15 + her Reflex save modifier. In this case the DC is still 15, since the ogre has a Reflex modifier of +0. For a Gargoyle, the DC would be (DC 15 + 6) or DC 21, which is much harder to achieve. If you are trying to Tumble through the area occupied by a foe, the defender gets to add her Reflex Save modifier + DC 25 to generate the number you have to beat with your Tumble check. Thus for the Ogre, the DC remains 25, while for the gargoyle, the DC would be 31! Gargoyles are indeed quick foes! This variant makes it much tougher to tumble past really quick foes and easier to get by slower ones. Any monk worth her salt can easily cartwheel through a band of ogres (DC 15), but getting by a group of Gargoyles is hard (DC 21). Also, if you're wondering about the DCs of the monsters and how high they get, Gargoyle is an extreme example. I found very few creatures who have more than +1 to +2 modifiers for their Reflex save. Thus, this will edge the DCs slightly for most monsters, but for monsters with class levels or who are just really quick, it will make Tumbling a little harder, but not impossible. [/QUOTE]
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