Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Building a Better Tumble
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 2183541" data-attributes="member: 996"><p>I've never liked the way tumble works, it makes little sense to me that static skill check whould beat out even the greatest warrior. </p><p></p><p>There's a number of good ideas floating around, but I think a simple implementation would be to have the tumble check sub for the tumbler's AC vs movement-based AoOs when tumbling. For that purpose, you could even add dodge bonuses (like mobility) to the tumble check. Tumbling through an occupied square could still take a check, but just to see if you get through or not. Tumbling wouldn't negate AoOs, just make them harder to land, so it wouldn't be a straight 'nerf' of tumbling, as it'd also make it effective at 'burning off' AoOs. </p><p></p><p>Keep in mind that skill checks easily outstrip attack rolls - skills start at 4 and go up to 23, take a stat bonus, take synergy bonuses, and are cheap to buy up with magic items, with no upper limit. AB starts at 1 and goes to 20 (at best), takes a stat bonus, and is expensive to buy up with magic to a max of +5 (magic weapons). The tumbler will still win prettymuch automatically against lower-level types, will have a better than even chance vs same-level, but low-level tumblers won't be casually tumbling past high level warrior-types.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 2183541, member: 996"] I've never liked the way tumble works, it makes little sense to me that static skill check whould beat out even the greatest warrior. There's a number of good ideas floating around, but I think a simple implementation would be to have the tumble check sub for the tumbler's AC vs movement-based AoOs when tumbling. For that purpose, you could even add dodge bonuses (like mobility) to the tumble check. Tumbling through an occupied square could still take a check, but just to see if you get through or not. Tumbling wouldn't negate AoOs, just make them harder to land, so it wouldn't be a straight 'nerf' of tumbling, as it'd also make it effective at 'burning off' AoOs. Keep in mind that skill checks easily outstrip attack rolls - skills start at 4 and go up to 23, take a stat bonus, take synergy bonuses, and are cheap to buy up with magic items, with no upper limit. AB starts at 1 and goes to 20 (at best), takes a stat bonus, and is expensive to buy up with magic to a max of +5 (magic weapons). The tumbler will still win prettymuch automatically against lower-level types, will have a better than even chance vs same-level, but low-level tumblers won't be casually tumbling past high level warrior-types. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Building a Better Tumble
Top