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Building a Better Tumble
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<blockquote data-quote="Hodgie" data-source="post: 2184505" data-attributes="member: 29204"><p>I have a concern with the 10 + BAB DC for tumble. Compare a tumbling rogue to a standard fighter of equal levels. Skills begin at 4 while BAB begins at 1 so the tumbler has a +3 advantage. Soon after the synergy bonus will give a +2 bonus, stats will give around a +4 at mid-higher levels. So 3 from skills points, 2 from synergy, 4 from stats is 9.</p><p></p><p>This means that because the BAB is increased by 10 to calc the DC, a very dexterous rogue who is an expert tumbler will have LESS than a 50/50 chance to tumble past a fighter. Even if you don't like the RAW, a 10th level rogue should be nearing +20 to tumble, allowing him to _automatically_ tumble past that fighter and three of his friends. This is a huge change.</p><p> </p><p>You are changing the tumble skill from something that the game designers made a mild challenge that increases with distance into something that is more work than it is worth. Dropping 13 ranks into tumble to succeed half the time at a simple (albeit useful) action is terrible game design.</p></blockquote><p></p>
[QUOTE="Hodgie, post: 2184505, member: 29204"] I have a concern with the 10 + BAB DC for tumble. Compare a tumbling rogue to a standard fighter of equal levels. Skills begin at 4 while BAB begins at 1 so the tumbler has a +3 advantage. Soon after the synergy bonus will give a +2 bonus, stats will give around a +4 at mid-higher levels. So 3 from skills points, 2 from synergy, 4 from stats is 9. This means that because the BAB is increased by 10 to calc the DC, a very dexterous rogue who is an expert tumbler will have LESS than a 50/50 chance to tumble past a fighter. Even if you don't like the RAW, a 10th level rogue should be nearing +20 to tumble, allowing him to _automatically_ tumble past that fighter and three of his friends. This is a huge change. You are changing the tumble skill from something that the game designers made a mild challenge that increases with distance into something that is more work than it is worth. Dropping 13 ranks into tumble to succeed half the time at a simple (albeit useful) action is terrible game design. [/QUOTE]
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