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Building a Better Tumble
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<blockquote data-quote="Telas" data-source="post: 2184581" data-attributes="member: 20934"><p>I'm not following you. If tumble is a class skill, it should improve by at least one each level (assuming you're not ignoring it). Add in the synergy and stat bonuses that you'll probably get, and your tumble bonus is going to grow slightly faster than one per level.</p><p></p><p>BAB <strong>never </strong>grows at faster than one per level. Your attack bonus may grow incredibly fast (especially if the DM's got a light hand on the magic items), but even the fastest BAB progression is one per level.</p><p></p><p>So at higher levels, you should actually have a <strong>better </strong>chance than at lower levels.</p><p></p><p>Example: Same level fighter and rogue. Rogue is putting 4, 1, 1, ranks into Jump, and has an initial DEX of 16, going to 17 at 4th, and 18 at 8th. <em>This assumes no magic items that will assist in tumbling.</em> </p><p></p><p>Level - BAB - DC - Tumble bonus - d20 roll needed:</p><p>1 - 1 - 11 - 7 - 4</p><p>2 - 2 - 12 - 9 - 3</p><p>3 - 3 - 13 - 10 - 3</p><p>4 - 4 - 14 - 11 - 3</p><p>5 - 5 - 15 - 12 - 3</p><p>6 - 6 - 16 - 13 - 3</p><p>7 - 7 - 17 - 14 - 3</p><p>8 - 8 - 18 - 16 - 2</p><p>9 - 9 - 19 - 17 - 2</p><p></p><p>As you can see, the d20 needed to successfully Tumble past an opponent drops as you go up in levels. If the Rogue isn't putting skill points into it, why should he continue to avoid a fighter who is continuously getting better?</p><p></p><p>Telas</p></blockquote><p></p>
[QUOTE="Telas, post: 2184581, member: 20934"] I'm not following you. If tumble is a class skill, it should improve by at least one each level (assuming you're not ignoring it). Add in the synergy and stat bonuses that you'll probably get, and your tumble bonus is going to grow slightly faster than one per level. BAB [B]never [/B]grows at faster than one per level. Your attack bonus may grow incredibly fast (especially if the DM's got a light hand on the magic items), but even the fastest BAB progression is one per level. So at higher levels, you should actually have a [B]better [/B]chance than at lower levels. Example: Same level fighter and rogue. Rogue is putting 4, 1, 1, ranks into Jump, and has an initial DEX of 16, going to 17 at 4th, and 18 at 8th. [I]This assumes no magic items that will assist in tumbling.[/I] Level - BAB - DC - Tumble bonus - d20 roll needed: 1 - 1 - 11 - 7 - 4 2 - 2 - 12 - 9 - 3 3 - 3 - 13 - 10 - 3 4 - 4 - 14 - 11 - 3 5 - 5 - 15 - 12 - 3 6 - 6 - 16 - 13 - 3 7 - 7 - 17 - 14 - 3 8 - 8 - 18 - 16 - 2 9 - 9 - 19 - 17 - 2 As you can see, the d20 needed to successfully Tumble past an opponent drops as you go up in levels. If the Rogue isn't putting skill points into it, why should he continue to avoid a fighter who is continuously getting better? Telas [/QUOTE]
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