Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Building a Better Tumble
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Primitive Screwhead" data-source="post: 2188739" data-attributes="member: 20805"><p><strong>Re-inventing wheels..</strong></p><p></p><p>The one main reason to look at this wheel is that a Tumble Focused Character can stop expending resources {skill points} at 2nd level and remain completely effective at tumbling past *any* level of opponent.</p><p></p><p> Crazy Joe, fresh out of the Guild Training Hall slides past Grog, a Knight of the Silver Swords whose abilities on the battlefield with his {specialized and macigal} Bastard Sword are legendary. Combat Reflexes, Improved Init, Weapon Focus/Specialization.. all effectively nullified by 10 skill points {5 each in Jump and Tumble}</p><p></p><p> So, using 10+BAB means tumbling at CR equivilient encounters will be easy for Tumble Focused Characters. CR+4 encounters will be difficult. CR+8 will be dangerous.</p><p></p><p>Honestly, I have not had any issues with Tumble in my game.. yet. My player with the monk who was going to be the fastest thing moving in town sadly had his character left for dead in a deep cavern. My encounters tend towards the couple of bad guys instead of just one major NPC. The finale encounters are almost always a big bad guy and his mooks. The NPC's use the battlefield to thier advantage, and occasionally tumble past the front line fighters. </p><p>I am enjoying this thread mainly as an intellectual break at work, but also possiblly avoiding problems when the PC's start to wonder how a NPC can tumble past them so easily. What is good for the goose <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2188739, member: 20805"] [b]Re-inventing wheels..[/b] The one main reason to look at this wheel is that a Tumble Focused Character can stop expending resources {skill points} at 2nd level and remain completely effective at tumbling past *any* level of opponent. Crazy Joe, fresh out of the Guild Training Hall slides past Grog, a Knight of the Silver Swords whose abilities on the battlefield with his {specialized and macigal} Bastard Sword are legendary. Combat Reflexes, Improved Init, Weapon Focus/Specialization.. all effectively nullified by 10 skill points {5 each in Jump and Tumble} So, using 10+BAB means tumbling at CR equivilient encounters will be easy for Tumble Focused Characters. CR+4 encounters will be difficult. CR+8 will be dangerous. Honestly, I have not had any issues with Tumble in my game.. yet. My player with the monk who was going to be the fastest thing moving in town sadly had his character left for dead in a deep cavern. My encounters tend towards the couple of bad guys instead of just one major NPC. The finale encounters are almost always a big bad guy and his mooks. The NPC's use the battlefield to thier advantage, and occasionally tumble past the front line fighters. I am enjoying this thread mainly as an intellectual break at work, but also possiblly avoiding problems when the PC's start to wonder how a NPC can tumble past them so easily. What is good for the goose ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Building a Better Tumble
Top