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Building a Better Tumble
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<blockquote data-quote="Telas" data-source="post: 2189724" data-attributes="member: 20934"><p>Yup, I got out before "new math" hit the schools. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p></p><p>This old grunt (MOS 11M) is pretty familiar with most tactical terminology, yes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>However, most humanoids learn pretty quickly not to bunch up, especially when there's a spellcaster on the other side.</p><p></p><p></p><p>From what I've seen on both sides of the screen, the "mixed battlefield" is the most common tactical situation. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p>True, and a lot of times that is expressed as increased DCs. Traps, concentration checks (as your spell levels go up, or as you take more damage per round), listen/spot checks, etc.</p><p></p><p></p><p>They're generally not that close, but next round, the Monk's wailing on them. Like I said, this part doesn't bother me that much, but the static DC and such a low cost is what gets me.</p><p></p><p></p><p>I don't recall blaming it on Tumble. :\ I do recall stating that Tumble would have been, in that situation, one of the most powerful abilities in the game.</p><p></p><p>Back to my argument: Tumble is too powerful an ability to have a static DC. I'm going with DC(10 + BAB). Your mileage may vary (and apparently it does). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Thanks for helping me to clarify my thoughts on the matter, and if we meet across the screen someday, we'll have this discussion again, and it will actually mean something then. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>As a piece of free advice (and worth possibly nothing more than that): text has no "voice". Had I read your comments the right (wrong?) way, I could assume that you have questioned my campaign, my abilities at basic arithmetic, and my command of the English language. A smiley or self-deprecating comment or two doesn't hurt, and makes sure that your point gets taken in the best possible light. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Telas</p></blockquote><p></p>
[QUOTE="Telas, post: 2189724, member: 20934"] Yup, I got out before "new math" hit the schools. :p This old grunt (MOS 11M) is pretty familiar with most tactical terminology, yes. :cool: However, most humanoids learn pretty quickly not to bunch up, especially when there's a spellcaster on the other side. From what I've seen on both sides of the screen, the "mixed battlefield" is the most common tactical situation. :) True, and a lot of times that is expressed as increased DCs. Traps, concentration checks (as your spell levels go up, or as you take more damage per round), listen/spot checks, etc. They're generally not that close, but next round, the Monk's wailing on them. Like I said, this part doesn't bother me that much, but the static DC and such a low cost is what gets me. I don't recall blaming it on Tumble. :\ I do recall stating that Tumble would have been, in that situation, one of the most powerful abilities in the game. Back to my argument: Tumble is too powerful an ability to have a static DC. I'm going with DC(10 + BAB). Your mileage may vary (and apparently it does). ;) Thanks for helping me to clarify my thoughts on the matter, and if we meet across the screen someday, we'll have this discussion again, and it will actually mean something then. :) As a piece of free advice (and worth possibly nothing more than that): text has no "voice". Had I read your comments the right (wrong?) way, I could assume that you have questioned my campaign, my abilities at basic arithmetic, and my command of the English language. A smiley or self-deprecating comment or two doesn't hurt, and makes sure that your point gets taken in the best possible light. ;) Telas [/QUOTE]
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