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Building A Better Vampire
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<blockquote data-quote="SHARK" data-source="post: 1024179" data-attributes="member: 1131"><p>Greetings!</p><p></p><p>Well, I was thinking about the Vampire Template in the 3.5 Monster Manual. They didn't change a thing on it, and I think that they missed an opportunity to do something more with it. As is, I tend to think that the vampire template is kinda weak. It seems like the basic vampire--nothing special. I tend to think that vampires are not only more varied, but also more powerful than the standard vampire template, especially as the vampire aged and became more experienced.</p><p></p><p>I have developed a Vampire Class that I use in my own campaigns that is statted out to 20th level. The vampire-class is then used as is for multi-classing purposes and so on. Thus, a "young" or newly made vampire might be a 4th level Fighter/2nd level Vampire; while an older, more experienced vampire character might be a 6th level Fighter/4th level Cleric/10th level Vampire; and an ancient, vastly powerful vampire lord might be a 10th level Fighter/26th level Wizard/20th level Vampire. This mechanic makes the "Vampire Spawn" in the MM merely a lower level Vampire. </p><p></p><p>I think more could be done with the vampire; it seems like a creature that is quite neglected within not only the Core Rules, but also third-party supplements that have been put out over the years.</p><p></p><p>What do you think of Vampires? Shouldn't they be more powerful than what is presented in the Monster Manual? Of course, multi-classing presents some options, but just inherently, there seems to be something lacking with the vampire template, as written.</p><p></p><p>Semper Fidelis,</p><p></p><p>SHARK</p></blockquote><p></p>
[QUOTE="SHARK, post: 1024179, member: 1131"] Greetings! Well, I was thinking about the Vampire Template in the 3.5 Monster Manual. They didn't change a thing on it, and I think that they missed an opportunity to do something more with it. As is, I tend to think that the vampire template is kinda weak. It seems like the basic vampire--nothing special. I tend to think that vampires are not only more varied, but also more powerful than the standard vampire template, especially as the vampire aged and became more experienced. I have developed a Vampire Class that I use in my own campaigns that is statted out to 20th level. The vampire-class is then used as is for multi-classing purposes and so on. Thus, a "young" or newly made vampire might be a 4th level Fighter/2nd level Vampire; while an older, more experienced vampire character might be a 6th level Fighter/4th level Cleric/10th level Vampire; and an ancient, vastly powerful vampire lord might be a 10th level Fighter/26th level Wizard/20th level Vampire. This mechanic makes the "Vampire Spawn" in the MM merely a lower level Vampire. I think more could be done with the vampire; it seems like a creature that is quite neglected within not only the Core Rules, but also third-party supplements that have been put out over the years. What do you think of Vampires? Shouldn't they be more powerful than what is presented in the Monster Manual? Of course, multi-classing presents some options, but just inherently, there seems to be something lacking with the vampire template, as written. Semper Fidelis, SHARK [/QUOTE]
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