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Building a better Wizard
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<blockquote data-quote="Thurmas" data-source="post: 7234849" data-attributes="member: 6866167"><p>I would like to see some of the subclass/school abilities be a bit more defining and more thought out, although this would likely make them more powerful. I just find too many of them to be not very useful. For example:</p><p></p><p>The level 6 evocation ability Potent Cantrip, for example, is bad because there are no good wizard saving throw cantrips. It should be +Int to cantrip damage.</p><p></p><p>The 10th level Transmutation ability Shapechanger, it is named to imply you gain the ability to shapechange. But polymorph changes you mental ability scores, so if you change yourself into an animal, you are just as smart as that normal animal, which is probably not going to be smart enough to do whatever trickery you intended, or smart enough to drop concentration when it is time to change back.</p><p></p><p>I think a bigger issue is that some spells just don't belong to the right school (why are wall spells evocation and not conjuration?), and for the number of schools that we have, there just aren't enough spells to make their abilities fully realized. Hopefully the new book this fall will help that by adding new spells. </p><p></p><p>That being said, overall the Wizard is one of the better designed classes and I'd be happy with it staying exactly the way it is. You really have to dig to find problems with it.</p></blockquote><p></p>
[QUOTE="Thurmas, post: 7234849, member: 6866167"] I would like to see some of the subclass/school abilities be a bit more defining and more thought out, although this would likely make them more powerful. I just find too many of them to be not very useful. For example: The level 6 evocation ability Potent Cantrip, for example, is bad because there are no good wizard saving throw cantrips. It should be +Int to cantrip damage. The 10th level Transmutation ability Shapechanger, it is named to imply you gain the ability to shapechange. But polymorph changes you mental ability scores, so if you change yourself into an animal, you are just as smart as that normal animal, which is probably not going to be smart enough to do whatever trickery you intended, or smart enough to drop concentration when it is time to change back. I think a bigger issue is that some spells just don't belong to the right school (why are wall spells evocation and not conjuration?), and for the number of schools that we have, there just aren't enough spells to make their abilities fully realized. Hopefully the new book this fall will help that by adding new spells. That being said, overall the Wizard is one of the better designed classes and I'd be happy with it staying exactly the way it is. You really have to dig to find problems with it. [/QUOTE]
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