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General Tabletop Discussion
*Dungeons & Dragons
Building A Campaign Around The BBEG
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<blockquote data-quote="Reynard" data-source="post: 9552785" data-attributes="member: 467"><p>NOTE: This is tagged 5E but in reality I plan to run this in 2024 5E just to give the system its shot. I might also run it in SWADE. Who knows.</p><p></p><p>NOTE 2: This is a working idea, so I am hoping for feedback on how to make the premise work. I am not looking for people to argue with the basic premise, thanks.</p><p></p><p>THE PREMISE: The campaign is centered around a villain -- specifically a very powerful villain that exists in the open and has influence on top of raw power. The entire campaign is based on the PCs wanting to take this villain down, with them starting at 1st level. Every PC will have a (player chosen or randomly rolled) reason for their hatred of the BBEG, and that is what binds them together. Otherwise, the game is a sandbox, full of NPCs, factions, locations and secrets. It will be up to the PCs to decide how they want to finally get to the point where they can try and legitimately take the BBEG down. There is no predetermined path.</p><p></p><p>First off, I need to decide what the BBEG is. What would make a good villain? An ancient dragon? A wizard-king? A demigod on Earth? What would you use for a blatant, open villain that is exceedingly powerful?</p><p></p><p>Second, I want "leveling up" to be something that actually happens in the fiction of the world. That is, the PCs know, in character, that they have to get more powerful before they have a chance to face the BBEG. And they know what sorts of things can provide power of that sort. I am almost thinking of a "soul energy" or something. Whatever it is, is something that exists in the world for everyone, not just the PCs.</p><p></p><p>Finally, I want the setting to be contained. maybe a fantasy megalopolis? An island nation? A demiplane?</p><p></p><p>I look forward to discussing further with you all.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9552785, member: 467"] NOTE: This is tagged 5E but in reality I plan to run this in 2024 5E just to give the system its shot. I might also run it in SWADE. Who knows. NOTE 2: This is a working idea, so I am hoping for feedback on how to make the premise work. I am not looking for people to argue with the basic premise, thanks. THE PREMISE: The campaign is centered around a villain -- specifically a very powerful villain that exists in the open and has influence on top of raw power. The entire campaign is based on the PCs wanting to take this villain down, with them starting at 1st level. Every PC will have a (player chosen or randomly rolled) reason for their hatred of the BBEG, and that is what binds them together. Otherwise, the game is a sandbox, full of NPCs, factions, locations and secrets. It will be up to the PCs to decide how they want to finally get to the point where they can try and legitimately take the BBEG down. There is no predetermined path. First off, I need to decide what the BBEG is. What would make a good villain? An ancient dragon? A wizard-king? A demigod on Earth? What would you use for a blatant, open villain that is exceedingly powerful? Second, I want "leveling up" to be something that actually happens in the fiction of the world. That is, the PCs know, in character, that they have to get more powerful before they have a chance to face the BBEG. And they know what sorts of things can provide power of that sort. I am almost thinking of a "soul energy" or something. Whatever it is, is something that exists in the world for everyone, not just the PCs. Finally, I want the setting to be contained. maybe a fantasy megalopolis? An island nation? A demiplane? I look forward to discussing further with you all. [/QUOTE]
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