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*Dungeons & Dragons
Building A Campaign Around The BBEG
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<blockquote data-quote="TaranTheWanderer" data-source="post: 9556938" data-attributes="member: 15882"><p>Regarding levelling up, I think that should be something that's a difficult moral choice.</p><p></p><p>I would have the first few levels be free leveling but cap it at something like 5th. This is the most powerful someone can become 'naturally'. (The Most naturally powerful wizards can only cast 3rd level spells, for instance). After that, there are items or amulets that let you become more powerful. Nobody knows how they work but they let you "get the most learning" out of a combat. Or let you understand more difficult spells. That kind of thing. They let people go beyond what a normal mortal can become. They are a training device and status symbol.</p><p></p><p>Of course, rich people and those under the BBEG all have them. They are some of the most powerful people in the country/world. Maybe it even marks you. This way there are visual cues of how powerful/rich/influential people are.</p><p></p><p>People know about these amulets and know they are rare. What people don't know is that these amulets steal the souls of defeated enemies. Even those that find out, only use them to steal the souls of animals. . Others are less choosy of whose souls they eat. When the PCs find out how they work, it'll be a tough choice to decide whose souls they choose to steal to further their goals. Maybe the souls of intelligent creatures are the juiciest of souls.</p><p></p><p>This is all done with xp, of course. Easy!</p><p></p><p>Furthermore: Magic items are powered by souls.</p><p></p><p>Furthermore: Potions are created by taking the body parts of creatures and turning them into magic. Want an invisibility potion? Go find some pixies and rip their wings off. Want powerful healing? Find a unicorn and cut it's horn off. Want a cloak of evasion? Skin a displacer beast.</p><p></p><p>Make this kind of trophy hunting a widely accepted practice. Have alchemists pay money to have adventurers bring them these items.</p><p></p><p>Basically, magic, taken too far, is destructive and evil. The further they go to destroy the one they hate, the more they learn how power really works and realize how evil the BBEG is and the more they have to become just like him to defeat him.</p><p></p><p>It would be neat too, if they could keep some xp - maybe up to 500xp - in their amulet and use it to power things. Like, power spells without a spell slot. Or create magic items etc... Then there's incentive to steal the amulets from other people. How far are they willing to go to get these items? Maybe they murder someone for an amulet and its empty.</p><p></p><p>In any case, the first thing they need to do is acquire an amulet....</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9556938, member: 15882"] Regarding levelling up, I think that should be something that's a difficult moral choice. I would have the first few levels be free leveling but cap it at something like 5th. This is the most powerful someone can become 'naturally'. (The Most naturally powerful wizards can only cast 3rd level spells, for instance). After that, there are items or amulets that let you become more powerful. Nobody knows how they work but they let you "get the most learning" out of a combat. Or let you understand more difficult spells. That kind of thing. They let people go beyond what a normal mortal can become. They are a training device and status symbol. Of course, rich people and those under the BBEG all have them. They are some of the most powerful people in the country/world. Maybe it even marks you. This way there are visual cues of how powerful/rich/influential people are. People know about these amulets and know they are rare. What people don't know is that these amulets steal the souls of defeated enemies. Even those that find out, only use them to steal the souls of animals. . Others are less choosy of whose souls they eat. When the PCs find out how they work, it'll be a tough choice to decide whose souls they choose to steal to further their goals. Maybe the souls of intelligent creatures are the juiciest of souls. This is all done with xp, of course. Easy! Furthermore: Magic items are powered by souls. Furthermore: Potions are created by taking the body parts of creatures and turning them into magic. Want an invisibility potion? Go find some pixies and rip their wings off. Want powerful healing? Find a unicorn and cut it's horn off. Want a cloak of evasion? Skin a displacer beast. Make this kind of trophy hunting a widely accepted practice. Have alchemists pay money to have adventurers bring them these items. Basically, magic, taken too far, is destructive and evil. The further they go to destroy the one they hate, the more they learn how power really works and realize how evil the BBEG is and the more they have to become just like him to defeat him. It would be neat too, if they could keep some xp - maybe up to 500xp - in their amulet and use it to power things. Like, power spells without a spell slot. Or create magic items etc... Then there's incentive to steal the amulets from other people. How far are they willing to go to get these items? Maybe they murder someone for an amulet and its empty. In any case, the first thing they need to do is acquire an amulet.... [/QUOTE]
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