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<blockquote data-quote="Grogg of the North" data-source="post: 6238722" data-attributes="member: 6682960"><p>Honestly, I don't think you'll find a magic bullet for detailing a campaign from start to finish. Some people like to have a lot of stuff planned and mapped prior to the session. Others do a lot of improvisation with only minimal prep. The trick, and this takes practice, is to find what works best for you. </p><p></p><p>I typically don't try to plan out the entire campaign in advance. I'll come up with something for the group to do currently; maybe make some small notes of "Kewl stuff!" to do later. After each session, I'll try to figure out where the PCs are going to go next and what they want to do. Letting it develop naturally also helps me to deal with burn out issues. The other reason for this is because back when I first started DMing, I had an adventure planned out, presented it to the PCs and they promptly rejected it saying "No way, she's scary!" and they went pirate hunting instead. </p><p></p><p>So if I had the PCs discover a goblin raid and deal with the aftermath of that, at the end of the session I'd see what the PCs were thinking. Do they want to go to the nearby town and raise the alarm? Track the goblins? Hold the children they just rescued for ransom? If I don't solicit this information at the table I assign it as homework for my players in the newsletter I send out after each session. </p><p></p><p>I hope this helps!</p></blockquote><p></p>
[QUOTE="Grogg of the North, post: 6238722, member: 6682960"] Honestly, I don't think you'll find a magic bullet for detailing a campaign from start to finish. Some people like to have a lot of stuff planned and mapped prior to the session. Others do a lot of improvisation with only minimal prep. The trick, and this takes practice, is to find what works best for you. I typically don't try to plan out the entire campaign in advance. I'll come up with something for the group to do currently; maybe make some small notes of "Kewl stuff!" to do later. After each session, I'll try to figure out where the PCs are going to go next and what they want to do. Letting it develop naturally also helps me to deal with burn out issues. The other reason for this is because back when I first started DMing, I had an adventure planned out, presented it to the PCs and they promptly rejected it saying "No way, she's scary!" and they went pirate hunting instead. So if I had the PCs discover a goblin raid and deal with the aftermath of that, at the end of the session I'd see what the PCs were thinking. Do they want to go to the nearby town and raise the alarm? Track the goblins? Hold the children they just rescued for ransom? If I don't solicit this information at the table I assign it as homework for my players in the newsletter I send out after each session. I hope this helps! [/QUOTE]
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