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Building a character for Adventure League - questions
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<blockquote data-quote="fba827" data-source="post: 6368453" data-attributes="member: 807"><p>I'm making a character to try an Adventure League game (D&D Expeditions).</p><p>Could questions ....</p><p></p><p></p><p>1) Is "Customizing your Background" in the PHB considered a "variant" (and therefore not allowed since it isn't mentioned in the Adventure League Guide) or is it core/allowed in the Adventure League? My gut tells me that since it is not in a "variant" sidebar that it is core/legal. But the word 'customize' keeps making me second guess myself. So I thought I'd ask just in case so that I didn't do anything wrong.</p><p></p><p>2) I'm trying to decide what to play -- my mantra is to play what i want, but i've narrowed it down to two choices that i want to play.</p><p>I'm not really (very) familiar with the style and tone of organized play so I thought I'd toss out for opinions.</p><p> * One of my choices is a cleric of light. basically healing and fire blasts and more knowledge oriented skills. fairly direct and straight forward.</p><p> * the other choice is a druid (90% sure that i will eventually take the path that focuses on spells rather than wildshape). basically healing and entangle and utility-like spells. more survival-oriented skills and more skills in general due to feat choice. Compared to the cleric, this would also be a bit more "let's scale the wall and take them by surprise on the second floor rather than going in the front door" type.</p><p></p><p>Would survival stuff really come up in an adventure league game or are locations really more controlled (i.e. exploring a single temple/castle/dungeon) for the purpose of getting through the session in a controlled location? </p><p></p><p>Would a straight forward character be better in a public game so as to not slow things down or complicate plans of action for other players?</p><p></p><p>If it matters, neither of my character choices are optimized, but they aren't gimped either. I made choices based on character concept and personal preference.</p><p></p><p>3) I was told about some optional background features that can be used as substitutes from tyranny of dragons (one involved having a cover identity within the cult, while the other involved having a research specialty in dragonic lore .... of course, both of those are really just specific spins on existing PHB background features.). they seem interesting, but is it smart to get a background tied to this specific story line? Would it make the character not valid for future/later story lines?</p><p></p><p>Anyway, i'm sure the answers are obvious but i am just tossing it out there for opinions.</p><p></p><p>Thanks in advance</p></blockquote><p></p>
[QUOTE="fba827, post: 6368453, member: 807"] I'm making a character to try an Adventure League game (D&D Expeditions). Could questions .... 1) Is "Customizing your Background" in the PHB considered a "variant" (and therefore not allowed since it isn't mentioned in the Adventure League Guide) or is it core/allowed in the Adventure League? My gut tells me that since it is not in a "variant" sidebar that it is core/legal. But the word 'customize' keeps making me second guess myself. So I thought I'd ask just in case so that I didn't do anything wrong. 2) I'm trying to decide what to play -- my mantra is to play what i want, but i've narrowed it down to two choices that i want to play. I'm not really (very) familiar with the style and tone of organized play so I thought I'd toss out for opinions. * One of my choices is a cleric of light. basically healing and fire blasts and more knowledge oriented skills. fairly direct and straight forward. * the other choice is a druid (90% sure that i will eventually take the path that focuses on spells rather than wildshape). basically healing and entangle and utility-like spells. more survival-oriented skills and more skills in general due to feat choice. Compared to the cleric, this would also be a bit more "let's scale the wall and take them by surprise on the second floor rather than going in the front door" type. Would survival stuff really come up in an adventure league game or are locations really more controlled (i.e. exploring a single temple/castle/dungeon) for the purpose of getting through the session in a controlled location? Would a straight forward character be better in a public game so as to not slow things down or complicate plans of action for other players? If it matters, neither of my character choices are optimized, but they aren't gimped either. I made choices based on character concept and personal preference. 3) I was told about some optional background features that can be used as substitutes from tyranny of dragons (one involved having a cover identity within the cult, while the other involved having a research specialty in dragonic lore .... of course, both of those are really just specific spins on existing PHB background features.). they seem interesting, but is it smart to get a background tied to this specific story line? Would it make the character not valid for future/later story lines? Anyway, i'm sure the answers are obvious but i am just tossing it out there for opinions. Thanks in advance [/QUOTE]
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