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General Tabletop Discussion
*Pathfinder & Starfinder
Building a character for stand alone versatility -help please
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<blockquote data-quote="RUMBLETiGER" data-source="post: 5663197" data-attributes="member: 6674868"><p>Artificer is a base class introduced in the Eberron Campaign Setting. It's a Magic Item Creating specialist. You don't cast spells, but you end up being able to imitate the ability to cast spells so you can put them into items.</p><p></p><p>3/4 BAB, good Will saves, CHA stat important for the build so helps with the social skills, 4+int skillpoints, d6 HD. The UMD skill will be your bread and butter, so anything that boosts that will be good.</p><p></p><p>So you'll never cast <em>Cure Light Wounds,</em> <em>Charm</em> or <em>Fireball</em>, but you can use a scroll of <em>Charm</em>, a wand of <em>Cure Light Wounds</em> and use a ring of <em>Fireball</em>, as well as use potions, swing the magical sword you just made, walk around with your magical armor, and have your construct guarding your back.</p><p></p><p>You get the ability to temporally enchant items further with the Artificer's Infusions list, it's version of spellcasting.</p><p></p><p>So, you want to be in social circles? Equip that cloak, ring and hidden dagger you designed just for such an occasion. Sneaking around at night? Swap out your gear. Cast a Divine scroll, use an Arcane spell from your wand, Apply the Bane weapon property on your sword temporally with your Infusions because you'll likely be dueling an Elf later, and so on, and so on.</p><p></p><p>The trick with making an Artificer work is having enough time to plan beforehand. You can have a wide variety of tricks up your sleeve, but only if you know which tricks to pack into your sleeve beforehand. This is a very planning-intensive class. </p><p></p><p>Check the: </p><p><a href="http://community.wizards.com/go/thread/view/75882/19872330/Artificer_Handbook_%28rough_draft%29" target="_blank">Artificer's Handbook here</a>.</p><p><a href="http://www.wizards.com/default.asp?x=dnd/cwc/20060328a" target="_blank">Wizards article here</a>.<a href="http://www.dandwiki.com/wiki/Artificer_Player%27s_Guide_%283.5e_Optimized_Character_Build%29" target="_blank"></a></p><p><a href="http://www.dandwiki.com/wiki/Artificer_Player%27s_Guide_%283.5e_Optimized_Character_Build%29" target="_blank">D&D Wiki article here</a>.</p><p><a href="http://brilliantgameologists.com/boards/index.php?topic=5929.0" target="_blank">Brilliantgameologists Handbook here</a>.</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 5663197, member: 6674868"] Artificer is a base class introduced in the Eberron Campaign Setting. It's a Magic Item Creating specialist. You don't cast spells, but you end up being able to imitate the ability to cast spells so you can put them into items. 3/4 BAB, good Will saves, CHA stat important for the build so helps with the social skills, 4+int skillpoints, d6 HD. The UMD skill will be your bread and butter, so anything that boosts that will be good. So you'll never cast [I]Cure Light Wounds,[/I] [I]Charm[/I] or [I]Fireball[/I], but you can use a scroll of [I]Charm[/I], a wand of [I]Cure Light Wounds[/I] and use a ring of [I]Fireball[/I], as well as use potions, swing the magical sword you just made, walk around with your magical armor, and have your construct guarding your back. You get the ability to temporally enchant items further with the Artificer's Infusions list, it's version of spellcasting. So, you want to be in social circles? Equip that cloak, ring and hidden dagger you designed just for such an occasion. Sneaking around at night? Swap out your gear. Cast a Divine scroll, use an Arcane spell from your wand, Apply the Bane weapon property on your sword temporally with your Infusions because you'll likely be dueling an Elf later, and so on, and so on. The trick with making an Artificer work is having enough time to plan beforehand. You can have a wide variety of tricks up your sleeve, but only if you know which tricks to pack into your sleeve beforehand. This is a very planning-intensive class. Check the: [URL="http://community.wizards.com/go/thread/view/75882/19872330/Artificer_Handbook_%28rough_draft%29"]Artificer's Handbook here[/URL]. [URL="http://www.wizards.com/default.asp?x=dnd/cwc/20060328a"]Wizards article here[/URL].[URL="http://www.dandwiki.com/wiki/Artificer_Player%27s_Guide_%283.5e_Optimized_Character_Build%29"] D&D Wiki article here[/URL]. [URL="http://brilliantgameologists.com/boards/index.php?topic=5929.0"]Brilliantgameologists Handbook here[/URL]. [/QUOTE]
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