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Building a Character: Help Please
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<blockquote data-quote="MarauderX" data-source="post: 750719" data-attributes="member: 9990"><p>Go with Bard. The wizard is pretty weak in the beginning and only gets up to mediocre towards the end if you multiclass. With the Bard song: Having a +1 for attack and damage makes a difference, as well as the +2 for saves in any number of situations. You will also get a few more skills to choose from with Bard, and I would stick with Bluff, Diplomacy and Perform as the bard related ones. Don't worry about taking ranks in concentration, as I would only cast if there is no chance of be interrupted anyway. Perhaps 1 rank in spellcraft is enough for most purposes in games that I am in.</p><p></p><p>Even the bard spells at first level can help out a lot, like cure light wounds and sleep, and you can cast them spontaneously, so no spell lists to memorize each day.</p><p></p><p>I think you get a choice of any weapon with Rogue, but if the DM limits you to the Bard weapons, take the whip. You can trip enemies from 15' away as a ranged attack for the prone +4 bonus to attack as well as stopping enemies from getting away. Taking a bow or rapier wouldn't be bad, but not as cool for a more back-line type of character.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 750719, member: 9990"] Go with Bard. The wizard is pretty weak in the beginning and only gets up to mediocre towards the end if you multiclass. With the Bard song: Having a +1 for attack and damage makes a difference, as well as the +2 for saves in any number of situations. You will also get a few more skills to choose from with Bard, and I would stick with Bluff, Diplomacy and Perform as the bard related ones. Don't worry about taking ranks in concentration, as I would only cast if there is no chance of be interrupted anyway. Perhaps 1 rank in spellcraft is enough for most purposes in games that I am in. Even the bard spells at first level can help out a lot, like cure light wounds and sleep, and you can cast them spontaneously, so no spell lists to memorize each day. I think you get a choice of any weapon with Rogue, but if the DM limits you to the Bard weapons, take the whip. You can trip enemies from 15' away as a ranged attack for the prone +4 bonus to attack as well as stopping enemies from getting away. Taking a bow or rapier wouldn't be bad, but not as cool for a more back-line type of character. [/QUOTE]
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