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Building a Character: Help Please
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<blockquote data-quote="MarauderX" data-source="post: 757345" data-attributes="member: 9990"><p>Disarm is generally a no-no IMO, as the disarm trick is an opposed attack roll. The whip gets a +2 to it, however it is a 'small' weapon, meaning if you are trying to disarm someone with a longsword the target gets +8 to the roll(+4 for each size difference), while you only get the +2. Which means that if you fail, the target gets to immediately try to disarm you, and that opponent still has the +8, and you only the +2. </p><p>Chances are you will lose, and then you will be unarmed for when that opponent decides to move and attack you in melee on his initiative. What do you do now? You gotta draw a weapon (as move equivalent) or run (giving an AoO). Not a good situation in any event, and I would only try to disarm if that opponent is in melee already, and even then I would trip him first to give my front-line buddies a +4 to their attacks. </p><p></p><p>In any event, I think the your character is a back line kinda guy with hopefully the Dex and ranged feats to support his comrads with some effectiveness. I think Hyper smurf is right about getting robbed - the whip is already a ranged weapon.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 757345, member: 9990"] Disarm is generally a no-no IMO, as the disarm trick is an opposed attack roll. The whip gets a +2 to it, however it is a 'small' weapon, meaning if you are trying to disarm someone with a longsword the target gets +8 to the roll(+4 for each size difference), while you only get the +2. Which means that if you fail, the target gets to immediately try to disarm you, and that opponent still has the +8, and you only the +2. Chances are you will lose, and then you will be unarmed for when that opponent decides to move and attack you in melee on his initiative. What do you do now? You gotta draw a weapon (as move equivalent) or run (giving an AoO). Not a good situation in any event, and I would only try to disarm if that opponent is in melee already, and even then I would trip him first to give my front-line buddies a +4 to their attacks. In any event, I think the your character is a back line kinda guy with hopefully the Dex and ranged feats to support his comrads with some effectiveness. I think Hyper smurf is right about getting robbed - the whip is already a ranged weapon. [/QUOTE]
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