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General Tabletop Discussion
*TTRPGs General
Building a character is like designing a magic deck...
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<blockquote data-quote="werk" data-source="post: 3366790" data-attributes="member: 29663"><p>I voted that it is and I hate it, which isn't really true.</p><p></p><p>I think that it is more and more like building a magic deck, especially with scoundrel and BoNS...or rather, it's always been like building a deck, but it wasn't such a chore until so many expansions were released.</p><p></p><p>Back when MtG was only unlimited, it was really easy, and building decks wasn't a chore and it really depended greatly on the luck of the draw and simple strategy. Now I think it suffers for 'rich-kid-syndrome' that is, the more you buy, the more powerful your builds are. DMs can limit this, obviously.</p><p></p><p>I think this is really only a problem when you have passive aggressive rules haters playing dwarf fighters with toughness for every feat combined with rules savvy cheesers...but hasn't that always been a problem?</p></blockquote><p></p>
[QUOTE="werk, post: 3366790, member: 29663"] I voted that it is and I hate it, which isn't really true. I think that it is more and more like building a magic deck, especially with scoundrel and BoNS...or rather, it's always been like building a deck, but it wasn't such a chore until so many expansions were released. Back when MtG was only unlimited, it was really easy, and building decks wasn't a chore and it really depended greatly on the luck of the draw and simple strategy. Now I think it suffers for 'rich-kid-syndrome' that is, the more you buy, the more powerful your builds are. DMs can limit this, obviously. I think this is really only a problem when you have passive aggressive rules haters playing dwarf fighters with toughness for every feat combined with rules savvy cheesers...but hasn't that always been a problem? [/QUOTE]
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Building a character is like designing a magic deck...
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