Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Building a character is like designing a magic deck...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SteelDraco" data-source="post: 3366825" data-attributes="member: 359"><p>I don't think it's the same thing. Primarily, the difference is in the cooperative vs competitive nature of the two games - there's just a fundamental difference in the way they're approached. </p><p></p><p>Of note - I stopped playing Magic years ago, around the Urza's block. Some of what I have to say might be biased by that; I quit playing because Magic at that time felt like two people trying their hardest to play Solitaire.</p><p></p><p>If you're building a competitive deck, you're going to either planning for all kinds of contingencies, or (more likely) building so much on one plan that you hope to get it off and finish the game with a minimum of interference from the other player. If you're heading to tourneys, you'll keep an eye on the metagame, figure out what your competition is likely to be playing, and figure out a way to stop them. Keeping on the cutting edge requires quite a bit of research on the competition and play trends. If you don't prepare, and know what to expect, you're going to get squashed most of the time. </p><p></p><p>With D&D, the whole experience is different. For one thing, you're part of a team, not just a single player. It's all right if you don't cover all your bases by yourself - you've got friends who can do that for you, as long as everybody has a job to do. You figure that out as you're making characters, and that starts to set up the dynamic of the group.</p><p></p><p>Competition is much less important in D&D, too. In most games (and all the ones I'd want to play in, honestly), it's not about the DM vs the Players. That's a short, uninteresting fight, if that's what the DM decides to do. It's about the DM setting up challenges, and then everybody having fun taking them apart together. Most of the time, the metagame prep you'd do for a big tourney in Magic - figuring out what decks you're going to compete with, that kind of thing - is done in a discussion with the DM about what kind of game it's going to be. You might find out it's an undead-heavy game, and so somebody should play an undead killer.</p><p></p><p>As far as a multitude of options, sure. There are an infinite number of decks, all with varying levels of power, just as there are an infinite number of character combinations. Playing a Magic deck with some style and a theme was always more fun for me than playing one just designed to grind my opponents into the ground, but I've always suspected that was my non-competitve, RP-ing nature coming out.</p></blockquote><p></p>
[QUOTE="SteelDraco, post: 3366825, member: 359"] I don't think it's the same thing. Primarily, the difference is in the cooperative vs competitive nature of the two games - there's just a fundamental difference in the way they're approached. Of note - I stopped playing Magic years ago, around the Urza's block. Some of what I have to say might be biased by that; I quit playing because Magic at that time felt like two people trying their hardest to play Solitaire. If you're building a competitive deck, you're going to either planning for all kinds of contingencies, or (more likely) building so much on one plan that you hope to get it off and finish the game with a minimum of interference from the other player. If you're heading to tourneys, you'll keep an eye on the metagame, figure out what your competition is likely to be playing, and figure out a way to stop them. Keeping on the cutting edge requires quite a bit of research on the competition and play trends. If you don't prepare, and know what to expect, you're going to get squashed most of the time. With D&D, the whole experience is different. For one thing, you're part of a team, not just a single player. It's all right if you don't cover all your bases by yourself - you've got friends who can do that for you, as long as everybody has a job to do. You figure that out as you're making characters, and that starts to set up the dynamic of the group. Competition is much less important in D&D, too. In most games (and all the ones I'd want to play in, honestly), it's not about the DM vs the Players. That's a short, uninteresting fight, if that's what the DM decides to do. It's about the DM setting up challenges, and then everybody having fun taking them apart together. Most of the time, the metagame prep you'd do for a big tourney in Magic - figuring out what decks you're going to compete with, that kind of thing - is done in a discussion with the DM about what kind of game it's going to be. You might find out it's an undead-heavy game, and so somebody should play an undead killer. As far as a multitude of options, sure. There are an infinite number of decks, all with varying levels of power, just as there are an infinite number of character combinations. Playing a Magic deck with some style and a theme was always more fun for me than playing one just designed to grind my opponents into the ground, but I've always suspected that was my non-competitve, RP-ing nature coming out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Building a character is like designing a magic deck...
Top