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Building a character is like designing a magic deck...
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<blockquote data-quote="Imaro" data-source="post: 3367464" data-attributes="member: 48965"><p>I have to agree that D&D has become(IMHO) very similar to MTG. I feel what increases the situation is that certain feats, skills, etc. are arguably just better than others. The problem I see with this is that one must totally understand the intricacies of the game in order to realize this. And actually since by RAW you can die, there is at least competition in the sense that you want to be equipped to overcome the challenges presented by the DM and survive. Thus an inferior feat is a hinderance to this and less likely to be taken thus it ends up being a waste of space in the rulebook.</p><p></p><p>Another point, which was stated above, is that not only do you have to plan ahead for PrC's but many of the feats are built upon prerequisites which must be planned out ahead of time in order to attain a certain feat. </p><p></p><p>I find these mechanics really promote an inorganic type of character development unless you are willing to accept being inferior to the player who does optimize(builds a better deck).</p></blockquote><p></p>
[QUOTE="Imaro, post: 3367464, member: 48965"] I have to agree that D&D has become(IMHO) very similar to MTG. I feel what increases the situation is that certain feats, skills, etc. are arguably just better than others. The problem I see with this is that one must totally understand the intricacies of the game in order to realize this. And actually since by RAW you can die, there is at least competition in the sense that you want to be equipped to overcome the challenges presented by the DM and survive. Thus an inferior feat is a hinderance to this and less likely to be taken thus it ends up being a waste of space in the rulebook. Another point, which was stated above, is that not only do you have to plan ahead for PrC's but many of the feats are built upon prerequisites which must be planned out ahead of time in order to attain a certain feat. I find these mechanics really promote an inorganic type of character development unless you are willing to accept being inferior to the player who does optimize(builds a better deck). [/QUOTE]
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