Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Building a character is like designing a magic deck...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sadrik" data-source="post: 3377318" data-attributes="member: 14506"><p>Your right I do! Like I said in the original post I am spending entirely too much time making characters. I am not sure how others make characters but I generally think of a character concept and then try to mish mash the most effective character combo into my concept. For instance my latest character (for an ebberon game) was a 1/2 orc warblade2/transmuter4/jade phoenix mage1. Doesn't sound blatantly powerful on the surface until you throw shocktrooper, powerattack and arcane strike and the host of other crazy abilities on top of that. Even at my level of powergaming, I felt like I was cheating. I could hit for like 100 damage! @ level 7. Not bad. I didn't want my character to be that effective really I just wanted to try some combinations and just make a cool new fighter/magic-user character.</p><p></p><p>So yeah, my problem is when I play the game I like to have the most effective planned out character I can make. I know I am not alone on this because the three groups I have played with recently have all been this way. One group in particular was more about optimization than story, than roleplaying, or even weenie fights. Rush through to the biggest encounters and lets see what your builds can do. Let me tell you their where some entirely way too broken of characters in that game. My 70 AC was way out done. And that character took so many revisions and my ~300 damage per round if I hit with everything was pretty inconsequential. His touch attacks were so fake.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 3377318, member: 14506"] Your right I do! Like I said in the original post I am spending entirely too much time making characters. I am not sure how others make characters but I generally think of a character concept and then try to mish mash the most effective character combo into my concept. For instance my latest character (for an ebberon game) was a 1/2 orc warblade2/transmuter4/jade phoenix mage1. Doesn't sound blatantly powerful on the surface until you throw shocktrooper, powerattack and arcane strike and the host of other crazy abilities on top of that. Even at my level of powergaming, I felt like I was cheating. I could hit for like 100 damage! @ level 7. Not bad. I didn't want my character to be that effective really I just wanted to try some combinations and just make a cool new fighter/magic-user character. So yeah, my problem is when I play the game I like to have the most effective planned out character I can make. I know I am not alone on this because the three groups I have played with recently have all been this way. One group in particular was more about optimization than story, than roleplaying, or even weenie fights. Rush through to the biggest encounters and lets see what your builds can do. Let me tell you their where some entirely way too broken of characters in that game. My 70 AC was way out done. And that character took so many revisions and my ~300 damage per round if I hit with everything was pretty inconsequential. His touch attacks were so fake. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Building a character is like designing a magic deck...
Top