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Building a City Article???
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<blockquote data-quote="TheAuldGrump" data-source="post: 2437308" data-attributes="member: 6957"><p>I have been using City Works and Campaign Planner together to great enjoyment, going so far as to create my own sheets. The Urban Event Template served as a springboard for several sessions. I have also started linking templates, where one event can lead to another in a chain.</p><p></p><p>Biggest use so far (planned for next month) - Event Template: Earthquake, Event Template (linked): Fire, Event Template (linked) Collapse of the dam upriver during the aftershock a few days later... Event (linked) Plague, Event (Linked) Rebuilding. This was for my Steampunk game, the fire was spread in part by the gas mains for the street lighting. Pretty grim consequences, between the disasters, disease, and people moving away in the aftermath the town lost almost a half of its population. Largest cause of the population drop was people moving away, followed by the disease, Followed by the flood, followed by the fire, the earthquake that triggered it was actually the least lethal of the events.</p><p></p><p>I based the results on a combination of real world disasters, including the San Francsisco Earthquake, the Galveston flood, and the Mulholland Dam collapse. I originally did the templates separately, then realized that a chain was not only possible, but likely given the right trigger.</p><p></p><p>I created a Before and After map of the city using City Works, dropping the Population as the process continued for the aftermath of each event except for the earthquake. How the PCs are going to handle the near destruction of the city I do not know. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Loss of lfe will be in the thousands. The Rebuilding is going to take years to decades, but the city is going to take the opportunity to do some civic improvements, including an emergency runoff for the new dam, and a fire supression system (hydrants). As a result of the collapse the fall line is now almost a half mile upriver from where the dam was previously built. By the time the new dam is complete electricity will be coming into regular use, so a turbine and dynamo will be added to the design. (Current game year 1888 - the Year of the Eights, Redjack will be terrorizing London in a few weeks as well.)</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 2437308, member: 6957"] I have been using City Works and Campaign Planner together to great enjoyment, going so far as to create my own sheets. The Urban Event Template served as a springboard for several sessions. I have also started linking templates, where one event can lead to another in a chain. Biggest use so far (planned for next month) - Event Template: Earthquake, Event Template (linked): Fire, Event Template (linked) Collapse of the dam upriver during the aftershock a few days later... Event (linked) Plague, Event (Linked) Rebuilding. This was for my Steampunk game, the fire was spread in part by the gas mains for the street lighting. Pretty grim consequences, between the disasters, disease, and people moving away in the aftermath the town lost almost a half of its population. Largest cause of the population drop was people moving away, followed by the disease, Followed by the flood, followed by the fire, the earthquake that triggered it was actually the least lethal of the events. I based the results on a combination of real world disasters, including the San Francsisco Earthquake, the Galveston flood, and the Mulholland Dam collapse. I originally did the templates separately, then realized that a chain was not only possible, but likely given the right trigger. I created a Before and After map of the city using City Works, dropping the Population as the process continued for the aftermath of each event except for the earthquake. How the PCs are going to handle the near destruction of the city I do not know. :) Loss of lfe will be in the thousands. The Rebuilding is going to take years to decades, but the city is going to take the opportunity to do some civic improvements, including an emergency runoff for the new dam, and a fire supression system (hydrants). As a result of the collapse the fall line is now almost a half mile upriver from where the dam was previously built. By the time the new dam is complete electricity will be coming into regular use, so a turbine and dynamo will be added to the design. (Current game year 1888 - the Year of the Eights, Redjack will be terrorizing London in a few weeks as well.) The Auld Grump [/QUOTE]
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