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Building a Dagger Fighter
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<blockquote data-quote="Felon" data-source="post: 3592063" data-attributes="member: 8158"><p>It's the stand-up trick that has some redundancy. Then again, I have also considered levels in Battle Trickster as well.</p><p></p><p></p><p>Sorry, just continuing to insist something doesn't validate it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> As I said, attacking with a dagger and just crossing your fingers for a crit is weak. I'll take Deadly Defense's consistent 1d6 over a random chance of doing several extra dice every now and then. </p><p></p><p></p><p>True, but a character must have Weapon Spec as a requirement, and I don't have 4 levels to invest in fighter. 20 level builds are pretty much pie-in-the-sky builds. I got maybe 12 levels of wiggle room. Farther than that is unlikely. Slashing Fury, Weapon Supremacy, Bounding Attack...all are likely out of reach.</p><p></p><p></p><p>Combat Expertise is to allow me to consistently use Deadly Defense while Two-Weapon Fighting. There's only so much of a penalty that's worth sucking up.</p><p></p><p>Daggers have a sad range increment of 10. That means almost any time that I'm not provoking an AoO, I'll be taking a penalty to hit. And the penalties rack up quickly. Again, a lot of damage builds presume certain things going the character's way all of the time (like hitting despite massive penalties, or critting with regularity).</p></blockquote><p></p>
[QUOTE="Felon, post: 3592063, member: 8158"] It's the stand-up trick that has some redundancy. Then again, I have also considered levels in Battle Trickster as well. Sorry, just continuing to insist something doesn't validate it. :cool: As I said, attacking with a dagger and just crossing your fingers for a crit is weak. I'll take Deadly Defense's consistent 1d6 over a random chance of doing several extra dice every now and then. True, but a character must have Weapon Spec as a requirement, and I don't have 4 levels to invest in fighter. 20 level builds are pretty much pie-in-the-sky builds. I got maybe 12 levels of wiggle room. Farther than that is unlikely. Slashing Fury, Weapon Supremacy, Bounding Attack...all are likely out of reach. Combat Expertise is to allow me to consistently use Deadly Defense while Two-Weapon Fighting. There's only so much of a penalty that's worth sucking up. Daggers have a sad range increment of 10. That means almost any time that I'm not provoking an AoO, I'll be taking a penalty to hit. And the penalties rack up quickly. Again, a lot of damage builds presume certain things going the character's way all of the time (like hitting despite massive penalties, or critting with regularity). [/QUOTE]
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