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Building A Deeper Horror World
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<blockquote data-quote="Imaculata" data-source="post: 7750180" data-attributes="member: 6801286"><p>Key to a good horror game in my opinion, is the unknown. I've been pondering if I should run a D20 Modern zombie campaign, and if so, what that might look like. But one of the biggest problems with zombies is that not only are they cliche and repetitive, but they are not unknown. I think all of us know what there is to know about zombies, how they behave, what they can do, and what causes a zombie outbreak. Not having any of these things be 'unknowns' is a big obstacle to making a zombie campaign suspenseful. </p><p></p><p>So I think if you want to make such a campaign suspenseful (and I think this goes for just about any horror campaign), you have to toss out the predictable, and introduce unknowns. For my hypothetical zombie campaign, the cause of the outbreak could not be any virus or mutation, because that is the most common and predictable reason for any zombie outbreak. </p><p></p><p>This also made me think about what zombies can be, and what they can do. It made me realize that the threat had to evolve over the course of the campaign, and take new more terrifying forms, without betraying the essence of a zombie horror story.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7750180, member: 6801286"] Key to a good horror game in my opinion, is the unknown. I've been pondering if I should run a D20 Modern zombie campaign, and if so, what that might look like. But one of the biggest problems with zombies is that not only are they cliche and repetitive, but they are not unknown. I think all of us know what there is to know about zombies, how they behave, what they can do, and what causes a zombie outbreak. Not having any of these things be 'unknowns' is a big obstacle to making a zombie campaign suspenseful. So I think if you want to make such a campaign suspenseful (and I think this goes for just about any horror campaign), you have to toss out the predictable, and introduce unknowns. For my hypothetical zombie campaign, the cause of the outbreak could not be any virus or mutation, because that is the most common and predictable reason for any zombie outbreak. This also made me think about what zombies can be, and what they can do. It made me realize that the threat had to evolve over the course of the campaign, and take new more terrifying forms, without betraying the essence of a zombie horror story. [/QUOTE]
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