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General Tabletop Discussion
*Pathfinder & Starfinder
Building a Desert-themed Cleric - Need Suggestions
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<blockquote data-quote="Aestolia" data-source="post: 3937533" data-attributes="member: 58054"><p>well if you're 8th level, I'd op for brew potion over scribe scroll.</p><p></p><p>Only other divine casters (or use magic device check) can use the scrolls.</p><p>Anyone can use a potion for healing.</p><p></p><p>Reach spell, has always been a favoured of our clerics, being able to heal (or cast a cure on an undead) at 30' range.</p><p></p><p>Improved initiative is decent if you're looking to do more buffing and what not, so you can get them in before the combat starts, otherwise I'd probably look at something else. If you act last in the round, you may have an idea of who the heavy hitter is, or who already needs healing. Low initiatives have their advantages too.</p><p></p><p>If you're looking to be the 'beacon of light' type of healy/anti-undead cleric, I'd turn towards the turning feats especially given the sun domain's powers.</p><p></p><p>If you're looking for a bit of combat power as well, I would actually suggest the Hospitaler from Complete divine.</p><p></p><p>You do loose 3 caster levels throughout the 10 level prestige class, but in turn you get lay on hands, Remove disease, some combat bonus feats, and good base attack progression.</p><p></p><p>if you are looking at doing any kind of multiclassing / prestige classing where you loose caster levels, i would recommend 'Practiced Spellcaster' from Complete Arcane. You get up to 4 caster levels you missed 'back'. You don't get access to higher level spells, or more castings per day, but You're still casting your spells at the higher level.</p></blockquote><p></p>
[QUOTE="Aestolia, post: 3937533, member: 58054"] well if you're 8th level, I'd op for brew potion over scribe scroll. Only other divine casters (or use magic device check) can use the scrolls. Anyone can use a potion for healing. Reach spell, has always been a favoured of our clerics, being able to heal (or cast a cure on an undead) at 30' range. Improved initiative is decent if you're looking to do more buffing and what not, so you can get them in before the combat starts, otherwise I'd probably look at something else. If you act last in the round, you may have an idea of who the heavy hitter is, or who already needs healing. Low initiatives have their advantages too. If you're looking to be the 'beacon of light' type of healy/anti-undead cleric, I'd turn towards the turning feats especially given the sun domain's powers. If you're looking for a bit of combat power as well, I would actually suggest the Hospitaler from Complete divine. You do loose 3 caster levels throughout the 10 level prestige class, but in turn you get lay on hands, Remove disease, some combat bonus feats, and good base attack progression. if you are looking at doing any kind of multiclassing / prestige classing where you loose caster levels, i would recommend 'Practiced Spellcaster' from Complete Arcane. You get up to 4 caster levels you missed 'back'. You don't get access to higher level spells, or more castings per day, but You're still casting your spells at the higher level. [/QUOTE]
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Building a Desert-themed Cleric - Need Suggestions
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