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*Pathfinder & Starfinder
Building a Desert-themed Cleric - Need Suggestions
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<blockquote data-quote="Gaiden" data-source="post: 3938317" data-attributes="member: 103"><p>It has been suggested once, but the Radiant Servant of Pelor is hands down what you want: hands down. You said you wanted healing and turning. That IS Pelor.</p><p></p><p>Free empowered healings are RIDICULOUSLY good and with a high Charisma any undead you face will be destroyed (you'll have so many turning attempts unless you are fighting legions (and more legions) you have nothing to fear).</p><p></p><p>Feats:</p><p></p><p>Augment Healing</p><p>Reach Spell</p><p>Quicken Turning</p><p>Divine Metamagic</p><p></p><p>At higher levels take quicken spell, empower spell, extend spell, and persistent spell.</p><p></p><p>High Charisma is your friend - perhaps even more important than a high wisdom (because of divine metamagic). With divine power and all the other combat buffs, really all you need is a high constitution - which will be invaluable in a desert setting.</p><p></p><p>As you've never played table top before, there are a lot more rules in the book version than in the (MMO)RPG versions. Many DMs won't keep track of all of them, but if you're DM really wants to emphasize the environment and terrain, some of the previous suggestions are going to be difficult without the proper magical aid. You'll have endure elements which will be great for dealing with the heat, create water for thirst, and create food and water for starvation, but it is never the less a hindrance to wear any kind of metal armor. Having the survival skill would prove very useful but it is not worth level dipping for it. If you are in a party though, you can rely on your allies for that. Go with the ring of sustenance if you don't want to spend a 3rd level spell every day (that or rely on your survival skill compatriot to gather food) A decanter of endless water isn't a bad item either (in fact, you could use it to create an entire oasis - might bug your DM though).</p><p></p><p>Anyway, the point is, that you will need to compensate for the inability to wear metal armor. You could make armor out of alternative materials (like in Darksun) or you could go with leathers. This means favoring a more dex oriented character. A halfing isn't a bad idea as it gives you an extra +2 overall to your AC and with reach spell, the whole reduced movement is rendered moot. I will piggyback onto looking into Sandstorm - its a great resource for a desert themed game.</p><p></p><p>Finally, I'd recommend two other resources. CHeck out Arcana Unearthed if you want to get an Egyption like feel - they have a jackal race called sibecci (spelling?) that really fit the theme. Also, FR's has an entire pantheon modeled after the Egyption Gods.</p><p></p><p>Hope that helps.</p></blockquote><p></p>
[QUOTE="Gaiden, post: 3938317, member: 103"] It has been suggested once, but the Radiant Servant of Pelor is hands down what you want: hands down. You said you wanted healing and turning. That IS Pelor. Free empowered healings are RIDICULOUSLY good and with a high Charisma any undead you face will be destroyed (you'll have so many turning attempts unless you are fighting legions (and more legions) you have nothing to fear). Feats: Augment Healing Reach Spell Quicken Turning Divine Metamagic At higher levels take quicken spell, empower spell, extend spell, and persistent spell. High Charisma is your friend - perhaps even more important than a high wisdom (because of divine metamagic). With divine power and all the other combat buffs, really all you need is a high constitution - which will be invaluable in a desert setting. As you've never played table top before, there are a lot more rules in the book version than in the (MMO)RPG versions. Many DMs won't keep track of all of them, but if you're DM really wants to emphasize the environment and terrain, some of the previous suggestions are going to be difficult without the proper magical aid. You'll have endure elements which will be great for dealing with the heat, create water for thirst, and create food and water for starvation, but it is never the less a hindrance to wear any kind of metal armor. Having the survival skill would prove very useful but it is not worth level dipping for it. If you are in a party though, you can rely on your allies for that. Go with the ring of sustenance if you don't want to spend a 3rd level spell every day (that or rely on your survival skill compatriot to gather food) A decanter of endless water isn't a bad item either (in fact, you could use it to create an entire oasis - might bug your DM though). Anyway, the point is, that you will need to compensate for the inability to wear metal armor. You could make armor out of alternative materials (like in Darksun) or you could go with leathers. This means favoring a more dex oriented character. A halfing isn't a bad idea as it gives you an extra +2 overall to your AC and with reach spell, the whole reduced movement is rendered moot. I will piggyback onto looking into Sandstorm - its a great resource for a desert themed game. Finally, I'd recommend two other resources. CHeck out Arcana Unearthed if you want to get an Egyption like feel - they have a jackal race called sibecci (spelling?) that really fit the theme. Also, FR's has an entire pantheon modeled after the Egyption Gods. Hope that helps. [/QUOTE]
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Building a Desert-themed Cleric - Need Suggestions
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