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Building A Dragon's Den
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<blockquote data-quote="MortalPlague" data-source="post: 5858761" data-attributes="member: 62721"><p>EDIT: I now have stats for my green dragon, <a href="http://www.enworld.org/forum/d-d-4th-edition-discussion/320029-building-dragons-den.html#post5860314" target="_blank">further down the thread</a>.</p><p></p><p>Further EDIT: We had the fight. Battle report <a href="http://www.enworld.org/forum/d-d-4th-edition-discussion/320029-building-dragons-den.html#post5871043" target="_blank">here</a>.</p><p></p><p>In a couple weeks, my PCs will be hunting down a green dragon for its treasure hoard. I'm putting together a solo monster using the <a href="http://angrydm.com/2010/04/the-dd-boss-fight-part-1/" target="_blank">Angry DM Boss Fight Rules</a>, so this should be a fun, dynamic boss fight.</p><p></p><p>The green dragon has a fly speed of 14 and a movement speed of 10, so he is surely a quick foe. Pictured below is my lair-in-progress (the layout is complete, but I'm still adding foliage). There is a large main cave, which the dragon can cross entirely with a double move, and a number of small side alcoves (one of which the dragon sleeps in). The circles in said alcoves mark a ceiling tunnel, which the dragon can use to traverse the battlefield out of sight.</p><p></p><p>EDIT: I should mention the water is shallow enough not to count as difficult terrain.</p><p></p><p>When the PCs enter the field, there will be an illusion of the dragon sleeping in the cave on the far right, while the real dragon lurks out of sight up one of the other tunnels. The dragon will probably have kidnapped one of the PCs' retinue, and tied her up towards the middle of the chamber. His goal is to get the PCs distracted by his hoard and the hostage, and then pounce on them from behind.</p><p></p><p>And then the fight ensues. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The biggest difficulty I'm having right now is deciding how to classify the terrain. I have a highly mobile party, with the exception of my cleric, who moves at speed 5. All the others are high dex, trained in acrobatics, and have movement abilities. So what I'd like to do is make the coins difficult terrain, unless one succeeds on a DC 20 acrobatics check (I haven't made acrobatics matter enough just yet, so I really want to throw my acrobatics-heavy players a bone). However, I don't want my cleric to be shuffling around the battlefield after the dragon and just spending all his time stuck in difficult terrain.</p><p></p><p>Thoughts?</p><p></p><p>The MAP:</p><p><img src="http://www.jasonromein.ca/dragonlair.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="MortalPlague, post: 5858761, member: 62721"] EDIT: I now have stats for my green dragon, [URL="http://www.enworld.org/forum/d-d-4th-edition-discussion/320029-building-dragons-den.html#post5860314"]further down the thread[/URL]. Further EDIT: We had the fight. Battle report [URL="http://www.enworld.org/forum/d-d-4th-edition-discussion/320029-building-dragons-den.html#post5871043"]here[/URL]. In a couple weeks, my PCs will be hunting down a green dragon for its treasure hoard. I'm putting together a solo monster using the [URL="http://angrydm.com/2010/04/the-dd-boss-fight-part-1/"]Angry DM Boss Fight Rules[/URL], so this should be a fun, dynamic boss fight. The green dragon has a fly speed of 14 and a movement speed of 10, so he is surely a quick foe. Pictured below is my lair-in-progress (the layout is complete, but I'm still adding foliage). There is a large main cave, which the dragon can cross entirely with a double move, and a number of small side alcoves (one of which the dragon sleeps in). The circles in said alcoves mark a ceiling tunnel, which the dragon can use to traverse the battlefield out of sight. EDIT: I should mention the water is shallow enough not to count as difficult terrain. When the PCs enter the field, there will be an illusion of the dragon sleeping in the cave on the far right, while the real dragon lurks out of sight up one of the other tunnels. The dragon will probably have kidnapped one of the PCs' retinue, and tied her up towards the middle of the chamber. His goal is to get the PCs distracted by his hoard and the hostage, and then pounce on them from behind. And then the fight ensues. :) The biggest difficulty I'm having right now is deciding how to classify the terrain. I have a highly mobile party, with the exception of my cleric, who moves at speed 5. All the others are high dex, trained in acrobatics, and have movement abilities. So what I'd like to do is make the coins difficult terrain, unless one succeeds on a DC 20 acrobatics check (I haven't made acrobatics matter enough just yet, so I really want to throw my acrobatics-heavy players a bone). However, I don't want my cleric to be shuffling around the battlefield after the dragon and just spending all his time stuck in difficult terrain. Thoughts? The MAP: [img]http://www.jasonromein.ca/dragonlair.jpg[/img] [/QUOTE]
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